This is the sad tale of the last hours of the Wilframs.
In this game you control all four of them at once. They cannot move from their positions, but unlike other families they can aim in every direction. Use the mouse to direct where they should shoot.
In this game, you must place communication towers such that the all-important Signal can propagate from one node to the other. The Signal is life. The Signal is light and vision. Opposing the Signal is Noise, also known as Satan by lesser minds. Noise is death. Noise is pain. Noise is lies.
When a signal reaches a tower, it will then go out toward the nearest tower. This means that unless you place them carefully, a signal will bounce uselessly between two towers. Don't let that happen!
Use the mouse to click and drag towers.
"The colours... I can't remember what colours look like... so much gray... help..."
"It's like Pong, only in two dimensions! Goodbye left and right, hello 360! Great for kids and adults - three mice out of five!"
This is a sort-of sequel to my own Magnetball. In this game you must also keep the ball within a circular perimeter, but your only tool is a spinning Kururin-like paddle. Hit the ball when the paddle is at the right angle to keep it in play.
This is inspired by my previous game, Gridball. As the ball in this game moves at a fixed speed in only cardinal directions, you have to prevent it from hitting the dangerous terrain by dragging nearby bricks into its path. But when it hits a brick, it turns 90 degrees and destroys the brick, so you'll need to deploy them carefully and quickly!
The fairy from my previous game Catatoniac has returned to make amends for that trainwreck of an adventure. This time she's helping the victim of an execution get out of her poor situation, by clicking and dragging to throw her severed head like a ball.
Two different endings! I think.
EDIT: Updated 28/10/11 with more shortcuts.
This is a ROM hack of Throwball, a previous game of mine. It also features elements from a previous game of mine called Extreme Breakout. Click and drag the ball to throw it up at the blocks. Make sure it doesn't hit the laser below, or you'll make more blocks appear.
This game is heavily based on an old freeware Mac game called Gravity Ball, by Aaron Davidson. Most of the visual and sound design is cribbed from that game, although the individual assets were collected by me.
The ball is repelled by the mouse. Keep it within the marked circle to beat the level!
Click on the ball to pick up; drag and release to throw. The playfield is mostly protected with glass - only a few select regions are bare, in which you can pick up and manipulate the ball.
The inspiration for this was several different of toys I knew when I was young - in particular, a mechanical game where two players squirt air into a water-filled playfield to push a plastic ball through their goal ring, in mimickry of basketball. And, of course, there's a bit of Windosill in this.
With this INTERACTIVE program, members of the whole family can come and enjoy working at Santa's workshop, wrapping presents with Santa's amazing gizmos! Does not involve The Grinch in any way, shape or form!
Does not involve The Grinch!
Does not involve The Grinch!
Oh hell, I lied. It does involve The Grinch.
Features multiple endings based on moral decisions!
First trainwreck I made within Linux. Not 100% sure if I broke the Windows side of things. Please use the multicore-fix-win.bat if you're on Windows, or multicore-fix-lin.sh if you're on Linux (expects you to have wine and taskset installed).
I had to leave early, so this game is a bit unfinished, but what's there is there.
Also, the sounds I included in here will probably drive you up a wall.