So I wasn't 100% happy with my KotMK entry, so I updated it...
now the invaders stay upright, and oriented towards the "player", and they have grey outlines, and the "chase cursor" is a bit different... now x+y axis is changed when you move the mouse, and x+z when you move the mouse with the button held down. Plus the chase box is a white box rather than a red dot
again, more of a toy than a game....
So, kind of a counter point to smashenfreude,
iso is all about the joy of building...
mouse and mousebutton to build, space clears, m toggles the bricks' mortar.
lately I've been thinking about how important motion and kinetics are to me, game-wise.
Maybe I'm more of a toymaker than a gamemaker! I certainly seem to do jack and squat when it comes to level design.