Behold a twine text adventure game for ihavefivehat. What they asked for: stress, discomfort, anxiety, chronic pain, psychic distress, the feeling of being violated, etc. I found this a (good) challenge since I'm actually an optimist, whatever that means.
Anyway, I hope you enjoy. Please do avail yourself of the youtube soundtrack link. It'll improve play.
Twine games are like comics. Don't read too fast!
Digitized zine based on comics my friend makes about his dreams, made with DADADADADADA very loosely in mind.
If you reach a page without options, it's an ending, use your browser's back button or something.
"It is my best work yet, however, it is my first work."
A collaboration with my friend A.
Starring Phil Collins and Alexander Shamilton.
The latest cyberpunk mini blackhat shopping adventure story
Latest (greatest?) hypertext "game" about selecting strange hypnagogic software in a store.
I started writing this before the finale but didn't get a chance to finish until like 5 hours after. Geez I'm slow. Anyway this is a quasi-remake of my old game, Tiny Cave. They don't have that much in common, though, they're only very similar in one branch. It's an Evil Dead/Evil Dead 2 situation. Anyway, it's got jokes, Gravity Falls references, and a very odd cameo appearance by a famous classic author, so try it out!
my first flickgame. made in the middle of the night. proper.
inspired by Highlights, the magazine for Children's recurring column/morality tale Goofus and Gallant.
I've adapted it into a choose your own adventure version.
2 possible endings!
You've been locked in a padded cell for no obvious reason with only a deranged hamburger-eating clown for company. The cell doesn't even have a door. So begins an adventure that will take you to many places including custard-filled caverns, the world's worst Indian restaurant, the planet Venus, and the inside of a cereal packet. You'll meet such strange characters as the peculiar Plugalug, the mysterious Cow of Honour, Rampateuay of the Hills (a prophet who predicts things he's about to do) and the sinister Boss.
Can YOU make it alive through the forest of the Ostrich People? Fathom the mysteries of the marmalade satnav? Survive the mutiny on the 'Milky Way'? Discover why you have ham on the brain, ham on the brain, ham on the ham on the ham on the brain? Can YOU escape from the Crazy Place?
Written over 33 years, Escape from the Crazy Place is a sprawling TWINE game with over 90,000 words of text. It is also an example of exquisite corpse writing, combining the talents of around twenty different authors. Some wrote just a passage or two, others wrote dozens.
This new TWINE version was originally intended to be a trimmed-down, more polished version of the 2006 TADS 2 version, but myself and my friends Loz Etheridge and Mark Bailey got a bit carried away, and somehow or other the 2017 version ended up being two-and-a-half times the size of the original. The game will continue to expand as I intend never to stop adding to it.
"Like the twisted literary lovechild of Bobobo-bo Bo-bobo and Homsar, Escape From the Crazy Place is quite possibly one of the funniest things I've ever touched!" Ryusui - rec.arts.int.fiction.
"I've been playing your online Escape from the Crazy Place for the last half hour and I have to say it's... well, the best damn thing I've ever seen ever." Sprite - The Adrift Forum.
"This is a surrealist gem. I've never beaten it, despite spending some time on it, but the remarkably surreal world kind of sucks you and drags you along." Bad Dog Studios - IFDB.