a card game about mysterious visions...
in the sunlit loneliness of the small town, strange gateways open in dreams, like phosphenes of meaning.
cw: general spookiness, mentions of worms
made for marek kapolka as part of sekret santa 2019! ho ho ho
Um so
Bear with me
This is pretty unfinished.
I have a lot more I want to write for it, and I made it for this jam, and it ends tomorrow.
I got so swamped by other things. I will finish this but for posterity and for the jam I will post what I have.
you need two die to play this game, based on a true story, enjoy!
Behold a twine text adventure game for ihavefivehat. What they asked for: stress, discomfort, anxiety, chronic pain, psychic distress, the feeling of being violated, etc. I found this a (good) challenge since I'm actually an optimist, whatever that means.
Anyway, I hope you enjoy. Please do avail yourself of the youtube soundtrack link. It'll improve play.
Twine games are like comics. Don't read too fast!
"It is my best work yet, however, it is my first work."
A collaboration with my friend A.
Starring Phil Collins and Alexander Shamilton.
there aren't enough games about motorcycle gangs out there - this is my attempt at rectifying that. you are MOTORCYCLE MAN! gather up your boys and pull wheelies across the burnt out landscape of post-apocalyptic america.
had to make (my first!) twine game for a university class a couple of weeks ago, so thought i'd upload it. i kind of want to make a sequel but that'll only be truly viable when i figure out how to implement MGS V-style base management into twine. god bless
Another installment in SoftSoft's venerable "put the thingy into the other thingy" series. This one's an allegorical representation of Alex Hirsch, putting mystery into his kid's cartoon so that folks everywhere and everywhen could enjoy it. It's also the installment that took the longest to make, because I kept adding in these like "unique parser responses" and "Gravity Falls in-jokes". I may update later in the week with more, but for now, just enjoy it for what it is. Remember, you need an interpreter program like Gargoyle or Windows Frotz to play the Z-code file.
A WarioWare-style Twine-style recreation of Go West, with several passages removed out of necessity. Thanks for participating, Cycle!
There's also a Vine walkthrough in case you get stuck on one of the many tricky puzzles.
I noticed Klik of the Month had snuck up on me yet again, so I opened Twine and quickly improvised and free-associated this game out of nothing.
17 passages. Enjoy!
A quick and grimy Twine game, possibly inspired by Stygia, Graveyard Quest, Frankenstein's Helper and other classic dig-em-ups.