This is my first KOTM entry. Made it in GameMaker Studio, and it's the first time I'm using Game Maker.
I didn't really have an idea when the jam started, so the game's not very impressive. Your goal is to pick up the green things and avoid the red things. You can change your size with the WASD keys and move around with arrow keys. If you want to try again, close the game and run it again.
Also I'm sorry about the music.
Two hacks of my favorite section of cactus’ game Psychomnium. For the first, I simply isolated the “bee” section, made it scroll, added a second checkpoint, and added a second bee. It’s extremely difficult, not impossible, super satisfying upon completion, and a perfect illustration of “masocore” design. Piano players might get a kick out of its requirement for two-handed dexterity. For the second, I used the same isolated, scrolling level and the extra checkpoint, but with a single bee and I modified the controls so that the bee accelerates upwards the entire time that the Up Arrow button is held down as opposed to the previous requirement for several distinct button presses. The idea is to illustrate just how much a seemingly minor control tweak can impact the “feel” of a game’s play. The game is currently Windows-only.