1 large game, 5 small games
produced by 000, 497, 888, EIT, DEN, NTC, and TSM
The project files are included, so you can edit these if you'd like. If you do so, read the README.txt.
If you would like to participate in upcoming releases,
either join the DISCORD
or email us at jrpgcombatsystems @ gmail . com
(update 22 April: PC version PC room slowdown bug fixed.)
1 large game, 4 small games
Content Warning (only for the first game):
self-harm, sexual harassment, graphic sexual content
produced by 000, 888, EIT, DEN, and KAS
The project files are included, so you can edit these if you'd like. If you do so, read the README.txt.
made this a long time ago~~~
The dishes are dirty! Of course, you don't want to clean them. But there they are, and there's physics. A hardcore dish-breaking simulator by Patchwork Doll, for Mac/Win/Linux. Made in Unity.
Try pressing 1, 2, or 3.
YOU MUST SIMULATE RUNNING IE ON YOUR PC.
THE MOST ACCURATE SIMULATOR EVER!!!111
A one room RPG!
This is how business works in real life, kids. Sheer force of determination, crushing other people's dreams, and a buggy physics engine. Can you make your way to the top (figuratively as well as literally) and eventually own THE ENTIRE WORLD??? Music is virt's take on CANYON.MID
Completed for a Kickstarter request with the idea "A game where you work your way to the top in a job, Dreams and determination". Thank you for your donation!
On the advice of a friend, I decided to throw my hat into this 'glorious train wreck' event. Considering the short amount of time allowed, I approached this game with the intent of shattering the expectations of a genre. But what genre? The quest, of course. The well from which all games draw from. Quests you have seen before are static, unsatisfying: each has a beginning, a middle, an end. Exposition, action, and denouement. What if there was something more?
There now is. I abolished all such crude approximations of reality in favour of a more holistic approach: the game only dies when you do. You could run this game on a dedicated computer and, every morning, continue in your quest, until the day you finally expire. I wished to also express the intriguing contrast between man and trees: we move around, always in a hurry, always someplace to be. Trees are not like us; they are idle, cursed to a life of constant reflection. And yet, we both die. What if the trees were just like us? In this game, you will be given the opportunity to reflect on life itself, just as the trees do. Please do not squander it. Play this game as slowly as you can, and explore the thousands of options and choices it provides. You will also, of course, require a sword. But to craft one, you will need to destroy the prerequisite amount of trees -- your only allies, your emotional counterpart. This is what we in the industry call "moral choices". Crafting weapons from wood, I should not have to say, is borrowed from the early nineties adventure game "Robinson's Requiem".
Any quest, of course, requires enemies. Your enemies here are all red, unsightly creatures that shamble around the world in a state of perpetual confusion. A commentary on racism and the over-reliance of psycho-stimulant drugs on our children? That is for you to decide. The story in this game, implied, and never outright stated, rewards those who lean in for a closer look. Make no mistake: you will experience emotions during this game. All of them.
All this forms my newest classic: URQUEST. A fitting title -- implying it is the first quest, despite following so many others. That is because this is the beginning of a new era in quests, in adventures, in games. URQUEST could be the greatest game you've ever played, or the worst. The choice is yours.
What will you decide?
(Please excuse the crudity of the illustration; I had only forty percent of the 3D models rendered and bumped before the allotted two hours had expired and was forced to use 'pixel art'.)
SimSomething™ is a landmark entry in the classic Sim series. Control something! Watch as stuff happens. Things occur before your very person's eyes!