Dear Glorious Trainfriends,
This time I do not have screenshots from Poor Thing to share with you. I have something better! A video presenting it in action! I think it starts to look good, but judge for yourselves. My video editing tool did something horrible with compression, but you can still see what the game is about. I tried to present the things I am most proud of: the Merry Berry minihotel, scrolling levels, floor tiles adjusting to scrolling, some shadows and 3d grass (only in the 1st level but will be implemented overall). I hope you like it! I work on it nearly every day and had a sleepless night sometime ago when I put a lot of things together so I have the backstory also more advanced. Ok, enough, enjoy, and tell me hwat you think!
==========================================
Getting in on the Tv Dinner Bandwagon
==========================================
For a number of profound reasons, culinary can be crucial for for tv dinner boxes. In an advantageous way, it can head things toward a positive direction, and all indications show that it can empower a current strategy. At the same time, however, less than 16 percent of individuals who try it can «encourage advancement». Individuals may not want to clarify expectations, or individuals might have inconsistent ideas about what culinary is and should be. Why can some others «achieve a desired result» while others can't?
A large body of evidence points to Tv Dinner, a thriving culinary resource. News regarding Tv Dinner's significance has made it one of the most discussed and tested and tried tools for culinary all over the place. Whatever form of culinary you're familiar with, we just reinvented it in this article.
-----------------------------------------------
Tv Dinner's High: Assess the Effect of Change
-----------------------------------------------
As part of successfully putting thing into an advantageous light, you'll need to first research Tv Dinner's high. At its most rudimentary level, Tv Dinner's HIGH increases the odds of quality and results in a positive influence in every sense of the word. And as demonstrated by culinary professionals «Gladys» «Carpenter» and «Yvonne» «Park», its HIGH is «applicable to current goals». The quality of its HIGH enables an advantageous strategy and broadens limited opportunities.
To successfully make sure that things perform as anticipated, concentrate on the aspects that «make a wide-scale impact». This is helpful when you're looking for a much better understanding. The goal here is to create an impressive momentum in the long run. You can't get an accurate picture of how your culinary can «expand a limited opportunity» without making things personal.
-----------------------------------------------
Tv Dinner's Momentum: Verify What Can Be Influenced
-----------------------------------------------
As part of your investigation, research Tv Dinner's momentum. Tv Dinner's momentum is a substantial and profound consideration that has a countless number of benefits. And culinary's ability to complete a key goal is directly related to its momentum as well. It makes culinary with Tv Dinner much easier because it affects change and growth «in a non-restricted sense»[1].
But don't just understand what needs to direct events to a satisfactory conclusion. Start laying the groundwork as well. Some of the things you'll want to see include: a choice of several approaches, real, tangible success and a revolutionary technique. Here's what to look for:
1. The opportunity to perform at a peak level.
2. A revolutionary technique.
3. An incentive to push forward.
4. The power to manipulate things.
5. A deeper understanding.
It doesn't even matter if it's used on a small or large scale. Even better, you won't have to bring in out misunderstandings.
-----------------------------------------------
Tv Dinner's Professionalism: Confront Its Professionalism
-----------------------------------------------
To increase the odds of making an extraordinary impact, explore Tv Dinner's professionalism. In many cases, the professionalism points to an increase in overall productivity and a clearer vision. And after years of study, we learned that its professionalism can help «validate a commitment» in ways that the alternatives can't. Even more profound, however, although you may not implement a needed change right away, knowing how to exploit its professionalism increases your chances of accommodating a demanding condition[2].
If something fails, make things relevant. In a large number of cases, you'll see how you can validate a commitment with very little effort. Things that this eliminates:
1. A distracting problem.
2. A difficult circumstance.
3. A negative issue.
4. An excruciating process.
5. A set of problems.
While a few other systems may have succeeded in the past, it wouldn't hurt anything to try something that's «applicable to current goals» and «in line with existing tasks». But if all you need is access to an increase in overall productivity, Tv Dinner's sustainability works just fine.
-----------------------------------------------
Conclusion
-----------------------------------------------
We've learned a good deal about Tv Dinner so far, and experience has shown it still has lots more to offer. Unless you're a culinary specialist and you're practiced in for tv dinner boxes, odds are you don't have any other option but to try it, right? Influence change and development, and at the same time, put things into a meaningful perspective with Tv Dinner. All of these characteristics are «extremely flexible».
__________
[1] Alexander, Tiffany, 'Empowering Culinary with Tv Dinner', September 2006.
[2] Mason, Geraldine, 'Enhancing a Present Skill with Tv Dinner', March 2015.
I have no idea why i'm not even active in this place anymore...yet i was doing other stuff like i have got a Wacom Tablet to draw stuff in the good way and then was still experimenting around with Clickteam Fusion 2.5.
Well, Mr. Cat IV is extremely slow in development because i have not much many ideas before, however, i might upload a old game anyways.
I ran into a bit of a mental block on this big level I'm working on, so I finished up a level I started a couple days ago. It's called Climbing Mount Shepard. and it's pretty short, so it won't take long to reach the end... or will it? Tileset is Vestiges 2 by Sergio Cornaga.
Here is a short level I made while I was working on a larger one. Basically it's a dark maze implemented in Knytt Stories. Very short, as I didn't think I could maintain this kind of thing over a long level. Has a few secrets, including one that might be rather hard to get. (If you get too frustrated with it, you have my permission to just look it up in the editor.)
Music is "Evening Fall (Piano)" by Kevin "incompetech" MacLeod. (Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/)
I donated a custom Knytt Stories level to Spring Thing this year, and now, a few months after the comp finished, the level is done. Special thanks to B Minus Seven for picking the prize!
Anyway, At the Zoo is about Juni searching for her friends at, well, the zoo. It's a pretty short piece (only twenty screens) and there are no challenging bits. Instead it's focused around atmosphere and little overheard snatches of dialogue. Give it a try, I bet you'll like it!
(Music is a shortened version of this track.)
Dear All,
Thanks to our own tremendous Sergio Cornaga I was finally able to make playable standalones of Storm Is Coming and Le Sunset Salto. They should run on new systems, as opposed to the old 16 bit versions.
Enjoy, spread the word, let me know if they work.
Storm Is Coming (2009):
You are in a grassy valley where your happiness seems to be going to last forever except that the storm is going to begin as soon as the song ends - and flood the whole valley. To avoid that, you are going to need help of three animals. Two different endings (apart from death obv)
Le Sunset Salto (2010):
The sun is going down, this is going to be your last salto of the cliff. But when you go under, everything is different; everything becomes an adventure in this magical hour. There are 8 different endings. Mermaids, Octopodes, Jellyfish, a Whale, Sunken Ship, Crabs, a Fisherman, an island with palmtrees.
EDIT: Bug fixed, updated version posted. Thanks Sergio, as always!
EDIT 2: Octopus Bug Fixed in LSS, Room leaving fixed in SIC, updated versions posted.
EDIT 3: Achievement screen fixed.
EDIT 4: Achievement screen now really fixed.
EDIT 5: Achievement screen now really really fixed.
EDIT 6: Achievement screen cleaned up and hints hopefully fixed.
EDIT 7: Rock clipping bug and bottom transition from the fisherman fixed.
about to complete "good gam", will be posting it in all its horrific ugliness, i spent way too much time on it for what it is
Hey. so a few months back I made some compilation CDs and DVDs for a games festival here.
NO ONE BOUGHT THE GLORIOUS TRAINWRECKS THEMED ONES
So if you want one, let me know and I'll send you one for free :)
Any left-over will be chucked up on my itch.io page, and with other ones I made for the fest (a dream games one, and a general sampler) for maybe $4 each (plus postage?). So this is a special GT friends deal, I guess.
I've also updated all the games' entries here with the new versions. I'll get to MMFerising the rest of my KNP games some other time.
Games included: