Development Diaries

jamatthews's picture

PLON (Platforming Version Of Tron)

PLONScreenshot2.JPG

Something I made during Assemblee that I didn't want to enter into the contest (given the complete lack of interest in my ACTUAL entry I probably should have). It's a 2 player game with Player 1 (Sir PLONelot) using A and D to move left and right with W to jump, while Player 2 (Madame de PLONpadour) uses the left and right arrow keys with up to jump.

The concept was to have everything be used by the same sprite, however I've added an option to change the sprite used with the C button. Warning this may provide seizure inducing and/or game breaking side effects.

The gameplay revolves around not touching anything but your own PLON field and even then you have to crap out a new PLON block within a certain time or you lose.

Made with Game Maker 7 Lite.

http://dl.dropbox.com/u/3470716/PLON.exe

SpindleyQ's picture

MarMOTS Vision #3 Achieved!


Just deployed a great big delicious update!

  1. Edit pictures with layers!
  2. Fast cursor movement with Home/End/PgUp/PgDn!
  3. ANSI algorithms rewritten using Cython for MASSIVE SPEED BOOST!
  4. See when pictures were last modified!
  5. I think saved ANSI might not look like shit under OS X anymore?
  6. Probably some other little nice things!
  7. Bullet points!

I just moved a week ago, and I have a good hour every day on the bus to work on MarMOTS now. I cannot stress enough how awesome that is, and how much more progress you're all going to see because of it.

jan_strach's picture

Coming Soon: Le Sunset Salto

salto-screen1.png

I believe this is called a teaser? Well, I'm such a tease.

As you can see this one will be in colour. Also, multiple levels. I believe it is about 75% complete now. Hope to post the final version as soon as possible! Greetings to all.

jamatthews's picture

Shapetastica (random Game Maker experimentation)

Shapetastica.JPG

So I decided to make a game for the TIGSource Assemblee competition, and in between working on it I've been messing about with Game Maker in order to improve my skills. Here's a simple shoot em up game that has come from that.

Left and right to move and Ctrl to fire.

snapman's picture

The Furby Game (1998)

furby01.png

There was some news article I read a while ago that listed the "Most Popular Toy" for Christmas from the last few decades. Today being "Black Friday" and all, I thought I'd share with you a dumb game I made back in 1998 about shopping for Furbys. Beat other shoppers with your precious Furbys, but don't let them steal them!

SpindleyQ's picture

MarMOTS poll

So, MarMOTS has been live for a little over a week now, and you guys have cranked out some phenomenal stuff. It makes me very excited and pleased to see people enjoying my dinky little creation and building cool stuff with it.

My TODO list looks like this:

  1. Fix horrible crashing bug that happens when you type a single character
  2. notification on chat update
  3. Rename, delete picture
  4. Display last modified date
  5. version control (being able to snapshot a version of a drawing such that you can always come back to it)
  6. ANSI Gallery should show drawing name
  7. Who's Online (this could even be shown live on the website without logging in)
  8. Better HTML generation (either homebrewn or using Ansilove)
  9. Keyboard shortcut for switching special characters / colours
  10. block select
  11. Eyedropper tool
  12. Layer support

I'm interested to hear all of your thoughts on what I should work on next. (Obviously the crash bug needs to get fixed ASAP.) What items on that list are important to you? What items could you do without? What items would you add?

SpindleyQ's picture

Willy MarMOT'S Vision Quest: Now with a higher barrier to entry!

So I was aimlessly browsing the internet the other day, and I noticed that someone had updated the MarMOTS homepage.

That's right, bitches: Almost exactly six months after it was first announced, MarMOTS is back online! And Vision #2 has finally been achieved!

To help slow the spread of adoption, you must now log in using your Official Glorious Trainwrecks Dot Com Username And Password. (See this posting for reasons why I'm not keen on getting linked from indiegames.com again anytime soon.)

In addition, you must now download and configure SyncTERM -- I'm not currently supporting Flashterm for technical reasons, as well as social reasons. Other telnet clients may or may not work; the enter key is apparently a tricky issue.

Anyway! Please enjoy MarMOTS, and remember: Be excellent to each other.

SpindleyQ's picture

Pickle Wars MIDIs

Hey, do you like Pickle Wars? Do you occasionally get the repetitive, dreary cutscene music stuck in your head? Well, here, I ripped all of the music from the shareware version into handy-dandy MIDIs for easy use in your Klik & Play monstrosities.

radix's picture

Ladies Auxiliary POPOVKAST

Podunkian wasn't able to attend this weekend's Klik of the Month, and he was feeling really beat up about it. I mean seriously depressed. Trying to drink himself into oblivion depressed. And that's terrible, you know?
So we had this thing: one hour time limit, sprite sheet theme. Both of us drinking, Pod all kliking through tears, so expect quality.


GARFIELD KNIGHT


GARFEILD ADVENTURE

jan_strach's picture

Storm Is Coming

Storm Is Coming - screen.jpg

It took me much, much longer than it might seem, mainly because of my lack of experience with the program, but I can finally proudly present to you my first KNP game ever completed - Storm Is Coming. It is a somewhat artsy one screen platform game which should take you about 5 minutes to complete. If you know what to do...if not, there are hints available. I know there will be some mistakes and logical gaps, but what the hell. I think it's decent for a debut. It is black and white with home-made sprites, crappy animations and the soundtrack is me plinking away on a detuned piano. Yeah, sorry about that. Tell me what you think, I would like an experts' opinion on what I could work on in future projects. Greetings to all fellow locomotive engineers!

Syndicate content
pensive-mosquitoes