Enhanced edition of my Ladies' Auxiliary game. Now you can build shit and get trampled to death.
Hempuli's really depressed about falling asleep on his keyboard and missing KotMK so he and I are going to pretend it actually starts an hour from now and make some games.
(That's 10pm Beijing time because fuck your time zones.)
Any and all welcome to attend.
We Go Play Hoop is a basketball game made in KnP. You play some hoop with a friend.
Player 1 is the Disco Weenie and moves with the arrow keys and spacebar. Player 2 is the yellow jogger and moves with WASD and Shift. Shoot the ball to the other hoop to score mad points yo- first to 10 or so wins. Also, the start screen lies- press shift to start.
What are you waiting for? Go play hoop!
So here's my submission for the new trainwreck...
I made it in a half hour...
I would have made it longer but I have to go to a celebration for the winter equinox...
Only 4 levels and they're all pretty easy...
Your a penguin who can replicate himself and use his body as a platform...
(BTW this is also my first KnP EVAR...
So in the half hour I learned how to use it and make the game)
Spacebar to replicate
Arrow Keys to move
ctrl to jump
http://willhostforfood.com/files4/2/4/6/246259/Dj%20Penguinz.zip
Man, I'm kind of proud of yesterday's efforts. It was supposed to be a two-hour gag game but I've ended up with some not-too-awful randomly-generated first-person dungeon crawling action that shits on the pillow of Mr. TOO MANY OBJECTS.
I finally tried out Ray Game Designer 2 from the "tools" page, here on Glorious Trainwrecks.
Oh my gosh it was something I've been looking for for a long long time. Cheap tile-based 3D with triggers, switches, scriptable events, and it plays AVIs and any sound or music files. The map editor even has a "randomly fill" and "randomly deform" macro built in. How could I have missed this before?
My problems are, firstly, that any 3D tiles I try to place from my tile bank don't show up in the editor. It says I put that tile there, and if I leave and return to the space, it says that tile is there, and the textured cube shows up correctly in the little preview window in the very same editor, but it simply is invisible to the main window.
Secondly, all the documentation online about the software is in French, and not particularly google-translatable.
I really, really, really want to make something in this, but I'm at a loss as to how to get started here. If anybody here has any experience with the program, I'd really appreciate any pointers you have on getting this amazingly over-looked little program to behave.
Sorry for taking forever with this, but here are the entries! Tomorrow I will post the awards ceremony, and hand out the coveted .gif trophies for display on your homepage, between your "Cnet Funny Site of the Day" banners and links to Netscape Navigator!
Many thanks again to Colombia Pictures for not sponsoring this event to promote their upcoming disaster comedy "2012".
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Roll out the red carpet, turn on the searchlights, and start the music! The Awards Ceremony is about to begin!
(Awards ceremony attached below)
Oh shit, I never posted about this one. I began Atomic Blast several months ago, while scoping out Game Maker 7. After a couple of goddamn weird error messages, and some icky stories about the registration DRM, I gave up on purchasing the full version.
This began as a ripoff of Destructivator, a twitchy arcade-style game I really like. Cloning got boring though, so I switched gears. The final game has a few tricky sections, but it's pretty laid back in comparison. Many more screens were planned, but it felt like I had already done everything I wanted to in the first twelve. I spent this evening tying up some loose ends, and well, here it is. Now, onto other things (JOHR).
edit #3: Ack, fixed more errors. Reuploading as ZIP, deleting the previous versions.
A pretty deep improvement of my recent KOTMK entry, markovlove360 uses all the works sent into http://loveblender.com/ in 2004 to create a web community / computer /human collaboration tool, using markov chains for statistical textual analysis as the basis for computer-augmented lyrical composition.
Simply move the mouse to highlight the next word you want, and click to select. The most recent 2 words selected define what options are available for the next word; those options are the set of words that followed that word pair within the body of work from the blender, scaled by frequency (the more often a word followed a word pair, the larger its piece of the pie.)
"S" saves the current work to a text file in the same directory, "C" clears the page, and "R" sets a Random Robot to do the selection for you
So, Cymon's games has inspired me to try my hand at textmode games. I will write throwaway test programs and hopefully work towards something interesting.
Throwaway Test program 1: It's a start, I guess. You can move around a boring room and talk to a single NPC (and harass him, if you try hard enough). You can also edit the board by pressing forward slash, and load/save the board to a text file.
The next one will have an actual game objective! And win/lose states! what the hell am i doing