This is an untitled artgame about the horrors of war. There is no way to win. This game also features death, which is a complex moral choice never attempted before by any medium. This is the only alternative you have besides witnessing the horror you have unleashed and all the lives you have taken. Again, please be aware that this game is art.
Dear everybody, I proudly present my new game. Three months in the making (waay too long for a game this short). Featuring lots of jumping / saltoing / swimming action, underwater creatures, "transparent" sprites and lush MIDI orchestration. I have been playing it over and over to get rid of bugs but probably dozens of them are just waiting to be discovered. Well, I do not care anymore, just wanted to share it at last.
You start by jumping off a cliff, and if you know what to do, soon you embark on an underwater adventure! Watch your oxygen! If you don't know what to do, there are hints and even a step-by-step walkthrough which honestly takes away all the fun, so use it only if you really have no idea what to do. There are two achievements to earn, and for completing each you gain access to a special prize! (of course you can gain it immediately by checking in the .gam file but you are too noble and honest to do that, aren't you).
Let me know what you think, I didn't have any beta-testers available except my wife who said it is pretty but nonsense. If you find any bugs I will be more than happy to fix them and repost a better version.
EDIT: Bugs removed! If you really want to know which bugs, highlight the following:Jumping from the rock to catch the mermaid is now only possible after the mermaid jumps. When caught by the octopus and unable to move, it switches to Game Over after 3 seconds. As for the duplicating chracter - sorry, for now I have no idea how to get rid of that. Chances are if it happens one time it won't the second.Big thanks to sergiocornaga for fishing out (badum tschhh) the bugs.
EDIT 2: For some strange reason there is one bug that does not appear on my computer, but it hapens when I play the same file downloaded from here. IF certain mermaids are causing you problems, that's what the "choose level" option is for. I honestly don't know what I can do about it, I mean it is THE SAME file...
Felt like making this, dunno why. About a hundred instances of El Loco Dumas (Yellow Runner) jog across your screen while pulsing up and down to upbeat music and a seizure-inducing background. Requires hardware-accelerated DirectX 8 and a screen resolution over 1280x800. If too many people are on cobweb-collecting antiques can't run the demo, guess I'll upload a less extravagant software-rendered version. Made using MMF2.
P.S. Hold Spacebar for more Dumas (over 500!).
Edit: Holy crap, the image is so wide that it breaks the layout. Oops.
A vaguely incredible-machine like puzzle game, made in a weekend by my team at Northeastern U for the 2010 Global Game Jam
Play it at
http://alienbill.com/sprinkle/ or http://openprocessing.org/visuals/?visualID=7321
If you think you can made it better, go on:
http://www.logografie.de/_freeware/OldSkoolDemoMaker_Freeware.rar
Anyone also thinks that there should be a cracktro bundled with Pirate Kart 2?
I put together a new game today... was just fooling around with the klik'n'software, so don't expect groundbreaking gameplay.
You control a little crab who is trying to piss off a big angry octopus.
Try not to die for a long time to get a good score.
Featuring a soundtrack and sinusoidal text galore!
http://forum.cdaction.pl/index.php?autocom=blog&blogid=64&showentry=8447
Yes, I wrote about Pirate Kart 2 on my very own blog on one of the biggest gaming forums in my country. As you can see, somewhere between foreign Mid-Europeran babbling I stacked screenshots of some more eye-jabbing productions. I wonder if anyone will join this event now...
Home for winter break, I stumbled upon my old KNP folder on a dusty Micron PC. Submitted for your horror: a pair of Pokémon-themed pong games I made in KNP back in 1999. The games are left unaltered from their original states. The sprites, music selections, prepubescent "voice acting," readmes, and bugs are all as I left them. The only thing I did today was compile them in KNP and zip them up.
First, a Pokémon themed KNP pong game I made back in 1999 and never released online. Somewhat intriguing for the terribly balanced "voltorb" ball which either player can attack to force an instant stalemate, and the poorly-rendered sprites made in Microsoft's 3d Movie Maker (which was itself a source of video trainwrecks back in the 90s).
Player 1: W and S move, Z shoots.
Player 2: Arrows move, Shift shoots
Second is a surrealist reflection of 90s media culture in the form of an overly long pong boss battle between Misty from Pokémon and a demonic version of that dancing baby from that early internet video. Ash Ketchum's head is the ball. And the baby throws diapers ripped from a screenshot of Rugrats. And the background is a low-res photograph of a Lego Mindstorms "invention" with my fingers over the lens.
I released this one online for God knows why. Last year, I let Softpedia upload some of my older games to their site in a moment of weakness. This "new and fun Pong remake that will keep you busy for a long time" (their words) has somehow received 286 downloads to date from undiscerning netizens.
Move: Arrow keys.