VVVVVV: Moonfall

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Alright, so I've decided to just post this as-is. The deadline's been stressing me out a little and I've kinda been losing steam on this anyway, so I threw together everything I had and hopefully this is a decent showing. Development of this started on the 21st, the day I learned about this jam.
Also, I haven't tested the Linux or Mac versions, but I'm sure they're fine. Anyway, to the point.

First off, this was made in Pico-8. If you've never heard of it, it's a "fantasy console", kind of like an emulator for a console that never existed. Specs wise I'd say it's somewhere between a Game Boy Color and an 80's home computer, with strict limits on cartridge space and LUA as its programming language.

This was originally going to be a lot more than this, actually, I'd go as far as to say it was overly ambitious. I love VVVVVV, it was the first indie game I ever played and I've beaten it several times. I really wanted to do it justice with a maybe fifteen minutes to half hour or so long tribute game with a story and everything. And I was on pace for doing that, but somewhere along the way it fell apart, and my subpar coding skills were probably part of that. That and how high I always aim in everything that I do. I tried my best to be reasonable too, deciding to totally leave out the tower early on because it'd be too much work, then eventually the story got cut, then another thing, then the next, and well here we are. And it doesn't help that a lot of the code I wrote was a mess.

This demo shows off Space Station 1, which while short, is mostly finished, complete with room titles referencing other things. Then you're dropped into the outskirts of the map to wander around and see a few more rooms showing off stuff I did such as several Pico-8 covers of songs from the original game, a few extra rooms, conveyor belts, flip lines, the other tilesets, and a Veni, Vidi, Vici knockoff I did early on for testing the spikes. The original plan was to have little mini representations like this of each level except the tower, but I just couldn't design levels as well with a due date floating over my head.

As for the title, it's from a dream I had a few months back, about a nonexistent sequel to VVVVVV called VVVVVV:Moonfall. The story would've tied into it, but I never got that far. I probably won't work more on this, but if I some day decide to come back to it and finish it up true to my vision, It'll be on the Lexaloffle BBS. My username there is Spaz48. I'll be posting this there as well, and if you go there you'll be able to dig through the code if you want.

Anyway, to wrap up this long ramble, Terry Cavanagh, if you read this, thank you. You've been an inspiration to me, and I hope you like my little somewhat failed attempt at a game. VVVVVV means quite a bit to me and I hope at least the thought and effort I put in serves as a good enough love letter to it.

Author: 
Azure48
Made For: 
An event

Comments

Terry's picture

Hey! I just wanted to

Hey! I just wanted to comment on this one to say that I think it's charming as all hell. A lot of good decisions here in terms of making things feel nice in PICO8. And I can't believe you covered as much of the soundtrack as you did. This is really great.

I know you're probably feeling a bit disappointed about abandoning it, but tbh these things happen in jams, and it's not worth stressing out. I really appreciate you sharing what you've got done!

Thank you! And yeah, I was

Thank you! And yeah, I was pretty adamant on both trying to make it feel polished and stuffing in as much of the soundtrack as I could. There's even still a good amount of space left for another song or two, as I was planning on also fitting Popular Potpourri in there. I'm primarily a musician and SoulEye has been a pretty big influence on me, so I really wanted to do the soundtrack justice too.

I've already gotten a good amount of positive feedback that's really making me reconsider abandoning it completely, but at this point I would want to throw out and rewrite like half the code, and for now, I don't really feel like doing that. I've already started a new unrelated project using some of the better bits of code from this, but once that gets done, who knows, maybe I'll use some bits and pieces from that to patch this up and finish it.

sergiocornaga's picture

This is truly incredible

This is truly incredible work, especially the music. I am thus far unable to beat Vice, Virtue, Vigor.