Too many cork popping noises! Aaaaah! First time running this, it actually triggered the TGF sound/timing glitch!
I like how mashing Shift causes the shots to become larger. Interesting mechanic, though I feel like I need to do too much work to build up enough power to destroy those blocks.
Comments
I like how this mechanic
I like how this mechanic makes both spreading shots or staying in the same direction both valid choices.
Oh, yes! That's a good
Oh, yes! That's a good conclusion. Perhaps I'll make the level 3 shot able to kill a few ships before it gets destroyed to build on that.
the racing car mechanic
the racing car mechanic works surprisingly well in this!
Didn't quite get the shot thing. But I liked how sometimes it felt like you were using the enemies as weapon enhancers
The medium level shots seem
The medium level shots seem to get destroyed before they become obvious. Does that help/explain anything?
Ideally different level shots will effect the environment differently. At the moment the biggest ones just break the 'shields' as a test.
Too many cork popping
Too many cork popping noises! Aaaaah! First time running this, it actually triggered the TGF sound/timing glitch!
I like how mashing Shift causes the shots to become larger. Interesting mechanic, though I feel like I need to do too much work to build up enough power to destroy those blocks.