An experiment in game design.
Navigate the maze without touching the walls.
Cursor keys - move WASD - fire R - restart current level Esc - quit game
This teaches not to miss out on things on life. Even if you don't see them, does that mean they aren't happening? or It's unplayable. The End.
----------------------------- An Excellent Comment/Thread/Post
Woo I beat a level! I really like how it uses the passage of time as a feedback mechanism. Like echolocation in super slow motion.
Comments
This teaches not to miss out
This teaches not to miss out on things on life. Even if you don't see them, does that mean they aren't happening?
or
It's unplayable. The End.
-----------------------------
An Excellent Comment/Thread/Post
Woo I beat a level! I
Woo I beat a level! I really like how it uses the passage of time as a feedback mechanism. Like echolocation in super slow motion.