I'm starting to work on a new game. My ultimate goal is to have a bunch of (hopefully) procedurally generated motored mobiles that race. I want to create a 3d environment where you can walk around, place bets on the mobiles and watch the races from a viewing area. It's really ambitious for me, so I'm going to try and just make smaller pieces of it. Eventually I may get enough experience making the pieces that I can make the game as I envision it, but until then I'm just going to kinda prototype it in smaller modular games. First, I'm using Unity's physics stuff to make the mobiles. I'm not familiar with hinge-joints and motors, but I'll get there by just trying to make some of these.
Here's what I've managed this morning:
https://edge.vncdn.co/vine/videos/ACCA86E6351121504768192618496_2aae047cdaf.0.2.11528573440603617092.mp4
Comments
Neat! Looking forward to
Neat! Looking forward to seeing how this turns out!
Sounds and looks like it'll
Sounds and looks like it'll be fun no matter how it turns out. That 'mobile' is great!
Here's the first playable build
There's not much to it, but I'm going to try to get in the habit of making playable builds along the way. I already enjoy having a zoo of bots. One is slightly controllable. He's animated, but you can push a spot on him with the left mouse.
https://dl.dropboxusercontent.com/u/92741283/Robot%20Circus/9-12-2014.html
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This was fun. I kept trying to get on top of the rotating platform on the biggest one, to see if I could ride it about.
I can imagine you making a variety of these things, and being able to use them in different ways in other projects. They already feel pretty alive, and alien.
I'm excited about getting
I'm excited about getting faster at making them. I just bend a mesh, duplicate one of the spoked wheels, line it up with the new body, change what it is joined to, and adjust the spoke lengths.
This sounds sick! I'm
This sounds sick! I'm excited. When you walk around and place bets will you be a human or some other sort of thing?
I'm not sure, I was
I'm not sure, I was imagining just using the default first-person controller that Unity provides but it's possible that something more can be done. I am hoping that the racers or competitive-dancers or whatever look and move differently than those who are placing bets. My inspiration is the dog-track.