I decided to make a thingy so that you can make a game look like it was made in unity.
Currently it's tuned to knytt stories, but as long as you know how to launch your game using commandline, you can use this tool.
This tool uses pyg.exe (https://www.pygame.org/project-pyg.exe-2830-4560.html) and Noyb's KSCommandline (https://www.glorioustrainwrecks.com/node/2162#comment-9674), so credit to those guys for that.
You can delete start.bat if you want to, but make sure that projectname.exe works first I guess. Otherwise get yourself some bat to exe conversion and use that on start.bat. Projectname.exe asks for administrator access, but it doesn't have to, my bad.
The thing is written in python, so python proficiency will help, but you should be able to figure out how to get it to work with enough fiddling. You should probably know that strings in python are either between two quotes or two single quotes.
Open main.py to see most of the code. I've put comments on the lines that I'm guessing you'll want to use.
The first comment says "####NAME OF THE DATA FOLDER" , so if you change the name of the folder from projectname_Data to something else, you should change the thing that says /projectname_Data to /something else.
The second one says "####CHANGE TO THE SIZE OF THE OUTPUT THING YOU'RE TRYING TO LAUNCH". It's less jarring if the size of the splash screen is the same as the size of your game's window, so the option to change it is there. Currently the size is tuned to knytt stories size, so if your game is in knytt stories, then you don't need to change it.
The third one says "####THIS IS THE THING THAT APPEARS AT THE TOP OF THE UNITY SPLASH WINDOW". I've left that blank, but you can put your game's name there if it's more realistic.
The fourth one says "####FIDDLE WITH THIS UNTIL IT WORKS". I realize this isn't a useful comment, but that's how I did it. Consider reading the documentation for KSCommandline and python's subprocess module. If you're doing a KS game, just change the part after LevelBin to whatever your knytt.bin is called. If you're doing an exe, just replace the whole string with the name of the executable. If that doesn't work, try changing the thing that says shell=True to shell=False. If THAT doesn't work, fiddle with it.
Contact me if you are having issues, although I might not be able to help. I'm TheCakeFlavor#4666 on discord, but if I don't exist there or here anymore, try my email at .
You can use this to participate in unity contests without having to use unity! they will definitely catch you, this isn't that subtle.
I finally implemented a thing where a text file can be used as variables to load things in a game. I've wanted to do this for a while, but never had much reason to go through the tutorial. I'm putting the tutorial here so I can find it when I want to do this again in the future. I don't really know how to do it.
https://unity3d.com/learn/tutorials/topics/scripting/serialization-and-game-data?playlist=17117
I finally managed to put the standard third-person character controller into another human model. I want to put the youtube tutorials I used here so I can remember how to do it again later.
This is a start, but I messed up somehow
https://www.youtube.com/watch?v=i7a_wlAKB7I
Finished it off with this.
https://www.youtube.com/watch?v=LOMiKKO9VSc
Also, this slows them down:
https://gamedev.stackexchange.com/questions/98797/unity-5-3rd-person-controller-runs-by-default-how-to-change-this
I'm starting to work on a new game. My ultimate goal is to have a bunch of (hopefully) procedurally generated motored mobiles that race. I want to create a 3d environment where you can walk around, place bets on the mobiles and watch the races from a viewing area. It's really ambitious for me, so I'm going to try and just make smaller pieces of it. Eventually I may get enough experience making the pieces that I can make the game as I envision it, but until then I'm just going to kinda prototype it in smaller modular games. First, I'm using Unity's physics stuff to make the mobiles. I'm not familiar with hinge-joints and motors, but I'll get there by just trying to make some of these.
Here's what I've managed this morning:
https://edge.vncdn.co/vine/videos/ACCA86E6351121504768192618496_2aae047cdaf.0.2.11528573440603617092.mp4