I think that if I tied progression of the text into movement of the curtain-assembly animation to specific places, the game would be much more expressive. Yesterday I wondered why I didn't do that and I don't think the reason is that I didn't have enough time. What I'm going to try to do in the future is always write my main method() that determines game-progress to take an argument. Basically, I want to require more from the player than a mouse-click. By habitually writing an argument into the method, I think it'll encourage me to implement a condotional; for instance, how fast the most clicks are, where the mouse is clicked, how long the mouse-button is held down.
Just found out that the text doesn't show up in the browser version. It's still not a game I'm happy with, but I thought it would be worth mentioning here.
Comments
This is really good music!
This is really good music!
Horrifyingly accurate to the
Horrifyingly accurate to the experience of shopping for furniture.
this is a really good
this is a really good spambot game!!
I think that if I tied to
I think that if I tied progression of the text into movement of the curtain-assembly animation to specific places, the game would be much more expressive. Yesterday I wondered why I didn't do that and I don't think the reason is that I didn't have enough time. What I'm going to try to do in the future is always write my main method() that determines game-progress to take an argument. Basically, I want to require more from the player than a mouse-click. By habitually writing an argument into the method, I think it'll encourage me to implement a condotional; for instance, how fast the most clicks are, where the mouse is clicked, how long the mouse-button is held down.
Just found out that the text
Just found out that the text doesn't show up in the browser version. It's still not a game I'm happy with, but I thought it would be worth mentioning here.