I don't think it is a spoiler to just say that players will want to hold down 'space' for your jumps.
I really enjoyed having the visual prompts mixed with player-input and feedback without a collision-system or world-gravity. It reminds me of drawing platformers in my sketchbook and imagining movements on them. It reveals my affection for both the traditional platformer parts included and the ones that are excluded.
i think i sort of get the idea, like that game asphyx, except not explicitly said, i enjoyed it for what it was
it would've been interesting to build up people's expectations with a few levels, and suddenly make it that people don't have the honors system anymore and it works like a normal platformer
Comments
Jumping
I thought the way you implemented the jump was ingenious. Really enjoyed the surprise of finding out how to move back down the map while jumping.
I don't think it is a
I don't think it is a spoiler to just say that players will want to hold down 'space' for your jumps.
I really enjoyed having the visual prompts mixed with player-input and feedback without a collision-system or world-gravity. It reminds me of drawing platformers in my sketchbook and imagining movements on them. It reveals my affection for both the traditional platformer parts included and the ones that are excluded.
i think i sort of get the
i think i sort of get the idea, like that game asphyx, except not explicitly said, i enjoyed it for what it was
it would've been interesting to build up people's expectations with a few levels, and suddenly make it that people don't have the honors system anymore and it works like a normal platformer
Thanks for mentioning
Thanks for mentioning Asphyx. If you happen across a version with sound, tell me.
This reminds me of Platform
This reminds me of Platform RC.
Haha. I was gunna say it
Haha. I was gunna say it reminded me of Pretend You're Platforming.