The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
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Learn how to prepare food properly the Marvelous Bacon way!
Marvelous Bacon will go through the 3 food groups, teaching you which toppings to use for which foods, and finally allows YOU to apply the right amount of toppings! Soon you will be a master topping chef!
A completely authentic and unedited recording of my game "Flood The Chamber Again: This Time It's Lava" being soundly defeated by myself! Though some spots were more than a bit tricky for me to get past.
Watch in awe as the videogame character moves independently of your volition! Even though this is coded in Game Maker, is it still really a game? (No.)
An RPG part of an epic storyline full of plot twists and deception.
In the Shop & Forge, click on the sword icon to pay XP to increase your sword's attack power. Click on the potion to pay XP to buy a potion.
While in battle, click on the sword icon to attack. Click on the potion icon to use a potion to restore 10 HP.
Defeat your opponents to advance.
sonicboom by markp0rter for http://www.glorioustrainwrecks.com
help save halloween and kill dracula in this action packed action pack featuring sonic the hedgehog. forget sonic 4 - play sonicboom!
http://markp0rter.deviantart.com/
So I was screwing with this title generator to think of game titles: http://www.fictionalley.org/primer/title.html
And I typed in a bunch of random crap and got these titles:
Title One: Deadly Fighters The Evil Kitchens
Title Two: The Evil Arse
Title Three: The Pizza The Deadly Fighters
Title Four: Deadly Arse
Title Five: The Fighting Pizza
Title Six: Fighting Kitchens
Title Seven: Fighting Fighters
Title Eight: Evil Fighting
Title Nine: Fighting for Kitchens
Title Ten: Fighting and Fighting
Any ideas which I should use for a game?
one of the things that scared me off of making games for the longest time was the existential horror of using a game engine. like either you code one yourself and get balls-deep in the nasty, unwashed hobo asshole that is the nitty-gritty of coding, or you take someone else's engine and you have to learn all the weird bullshit that I SWEAR IS GONNA MAKE THINGS SO MUCH EASIER. i read the docs and i still have no idea how anything in godot works, dont tell me that shit's beginner-friendly.
so anyways i flip-flopped between "im gonna learn my own engine!" and "im gonna use this bullshit engine!" for basically my entire life, making no progress on any endeavors
So eventually I gave up and decided I'd just make a virtual space in hypertext. It wasn't exactly a game, because you couldn't really interact with it, but HTML meant that, for what I was doing, I wouldn't have to either learn arcane secrets or reinvent the wheel. Then I did something silly but really important: I made it so that, every so often, you'd have to sleep, which'd redirect you to a page then you'd just click back to it. Here's the code that handles it. The "Cookies" object is from js.cookie, a simple javascript cookie library.
var stamina = 16;
...
sleepiness = Number(Cookies.get("sleepiness"));
if (sleepiness < stamina) {
Cookies.set("sleepiness", sleepiness + 1);
} else {
Cookies.set("sleepiness", 0);
document.location.assign("sleep.html");
}
This code was packaged in game.js, which was included in every HTML file, so it ran every time the player changed scene. This was when I started to realize that the web browser was secretly a game engine. The DOM is a really powerful UI library, I could use cookies to manage state, and if you include a javascript file in every page, you've created a game loop. Hypertext itself is in charge of loading/unloading assets and logic, and provides them with a convenient scope, and you can use cookies for transferring data between local and global scope. These technologies are already there without any added programming, and they're really easy to interface with.
ok so the end result is actually pretty fuckin basic but gimme a break will ya?? this is my first time making any game or any of html/css/javascript, so i'm pretty proud of it nonetheless so play it here
A game for my santee Smedis2.
NOTE: I am sorry for uploading this too early. it was intended to be uploaded only in december 25th (i guess), but i'm leaving the town from tomorrow until february (with no internet). so i am forced to upload this today. i'm sorry again for "messing up" the joy of the party.
ALSO: Maybe i won't see my secret santa's game today or tomorrow, but don't worry: i promise to leave a comment whenever i can.
ABOUT THE GAME: This game features some of the stuff my santee requested. (Smedis2)
CONTAINS:
Shooter
Good Art (i guess)
Platformer
Pizza
Mozzarella Sticks
Accurate Retro Graphics (i tried my best)
Masocore Games (this is a HELL of a masocore game.)
Contains 5 infuriating levels. PREPARE TO THROB IN PAIN
DO NOT CONTAIN CANYON.MID KARAOKE (I'M SO SORRY.)
EDIT: sometimes you may experience a no-portal activating bug. in that case, open the .gam file and just re-begin the game from where you left off
Just a little shooter thing. I had problems getting started, so I only ended up with about an hour. Ah well. It's something!
--CONTROLS--
Mouse to move
Click to shoot
--
Destroy enemy ships for score
Collect debris to increase ammo
--
Game ends if an enemy ship gets past you, a ship hits the player or if you run out of ammo