Ode to Zone Runner. With ooouuuttttliiiinneees. And bad animation. Also uses slightly irritating/unfitting stock samples from the TGF libraries. Just like the original!
I started this for the KotM #33, but didn't get finished. So I decided to go over the two hour period to bring you this.
There are ten levels in total: nine normal levels, and one boss(!!!) level. Most of the stages are designed to be quite daunting, and they also poke fun at some of the design flaws and eccentricities in the Zone Runner games. You get unlimited lives since some stages are a bit... unfair.
Made in MMF2. Needs DirectX 8 hardware acceleration to run. And 1280x800 resolution or higher.
Don't worry, Circy. You're still an awesome guy.
Felt like making this, dunno why. About a hundred instances of El Loco Dumas (Yellow Runner) jog across your screen while pulsing up and down to upbeat music and a seizure-inducing background. Requires hardware-accelerated DirectX 8 and a screen resolution over 1280x800. If too many people are on cobweb-collecting antiques can't run the demo, guess I'll upload a less extravagant software-rendered version. Made using MMF2.
P.S. Hold Spacebar for more Dumas (over 500!).
Edit: Holy crap, the image is so wide that it breaks the layout. Oops.