Knytt Stories

What is google adwords and which is top ppc agencies?

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Google Adwords is a method adopted by any online businessman for managing his or her Google Adwords marketing campaigns.

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TheCakeFlavor's picture

Floral Roots

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Usually I worry about going on and on in these descriptions, but in this case I have the opposite problem.

I spent some free time making this, and it was nice. Level editors are fun.

It's pretty frustrating to play, because most of the difficulty comes from the fact that the checkpoints are just slightly too far apart to be comfortable.
There's a part where you have to rely on luck just after a part with a painfully precise jump.

It's pretty short, there's like 7ish gameplay screens.

Have fun.

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9 Boring Levels

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Based off classic Shakespearean literature, ncrecc presents to you, a boring level, actually 9 of them but they're short and intentionally boring, tell me if you find any bad stuff like SGEs or wallswims or such, inspired by this thing.

2/1/18: Some dialogue is better now. Fixed a minor voidscreen.
2/8/18: WaDF song now properly loops. Fixed a nagging warp issue. Fixed a minor inconsistency with the grass in The Vendor's Key.
2/24/18: This gets rid of a particular flag warp that doesn't do anything helpful.

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Vegetal Gibber's picture

Cursed Gallery - Last Area

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A proposal for the last area in the Cursed Gallery KS collab level. It's about 38 screens long at this time (not counting duplicate rooms).

* The current segment ends at x1036y1005.

* x1027y1006 can only be accessed with the Eye and either the Double Jump (currently not placed anywhere) or the high jump. This room could be used as a secret or easter egg. x1034y1011 (requires the Double Jump) can also be used for a similar purpose.

Feel free to contribute in any way, either by posting a comment here (I'll try to update the first post with any links/attachments) or by importing this into the full level and editing it there (screens don't need to be relocated and there aren't any new COs, so it should be fairly simple to compile). Also, any feedback will be appreciated.

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sergiocornaga's picture

The Cursed Gallery - A Glorious Trainwrecks Knytt Stories+ Collaboration

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A Knytt Stories+ level by:

super security protocol

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Oh no GLorious Trainwrekcs is under a ddos threat! Hide your smartwatches kids! Will Juni be able to ward off the hacker?????? in this Knytt Stories level?

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atuun's picture

Knytt Stories - Floating Island Park

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My chunk of Knyttiness for the collab. Not super inspired and I'm not super happy with it, but...eh. That's where I am right now. Might have more time to revisit it in the near future. The music turned out good though I think.

Rooms: ~105 unique rooms (not counting empty sky rooms and stuff)
Starting Powers: Run, High Jump
Acquired Powers: Climb, Ghost Eye
Artifacts: blue artifacts 3 to 5, inclusive

Uses 2 tilesets by Davide "Imaddo" Lumacowic

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Vegetal Gibber's picture

Cursed Gallery Hub

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This is supposed to be the starting area for the Another Knytt Stories Collaboration Level collab project (the proposed idea being "The Cursed Gallery"). It's currently 16 screens long.

Some notes that may or may not be of interest:

* Features a freshly new tileset made almost from scratch and a couple COs for the lighting effects. There are still 3 unused tiles in the set, suggestions for these are welcome.

* Since this is just a hub area with no challenges, there's not much to do here, but I suppose it can still be somewhat enjoyed as a simple playground level and "appreciate the art" while taking a relaxing walk.

* There are 10 big framed portraits with a golden plaque that can be used as access points to the other upcoming areas of the level (if the final number of areas end up being less, it's just a matter of removing a few plaques).

* All the portrait pictures are just placeholders for now. I made the area in a way that only tileset A is needed in every screen, so tileset B can be used to hold the preview pictures for each area (plus other decorative pictures). The picture for each frame has to be cropped by 4 pixels from the outer border and overlayed over the background texture ("Tileset19.png" may serve as an example).

* The door at the end can be used as an ending room that would only be unlocked once the player has finished the other areas or accomplished any specific goal (collecting a certain power, all KS+ coins/artifacts...)

* The stairs at x1000y1000 and x1005y1000 caused a wallswim when they went all the way up due to the triangular collision mask, so I resorted to cut them off at the upper border and make the last step a simple jump. If anyone knows of a more elegant solution, please tell me.

* No KS+ features used for now, but if the whole level ends up requiring KS+, I wouldn't be opposed to adding some extra lighting effects and bonuses.

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Vegetal Gibber's picture

You Have To Put The Level Into The Juni

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A tribute to the "You Have To Put The Juni..." series. It's time for Juni to stop stealing the show and let the true protagonist of the story get the spotlight they deserve.

Features a dumb gimmick that gets old in about 10 seconds, a few obscure KS references and a whole two different endings.

This level requires the [Knytt Stories Plus] mod by egomassive.

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