I decided to make a SEQUEL to a GAME I made in GAME MAKER, but this time in MULTIMEDIA FUSION 2.
(Also I bought it now hooray)
Same controls as the last game.
Standard spaceship controls, up to accelerate, down to decelerate, left to maneuver left, right to... I forget what right does. spaceship is from a free sprite bundle with the music, bg i made, others online. Can you make it to Antares before the heat death of the universe?
Lunar Lander, but you plant your ship on the green pads to give future selves speed boosts! Created for Indie Game: The Movie: The Queue: The Game Jam at GDC in ~2 hours
Control a Martian Exploration Rover to discover traces of water, maybe even life on Mars!
Arrows/WASD move the Rover. Shadows deplete solar power faster, recharge in sunlight.
Watch out for the sandstorm as dust slowly covers the Rover's image sensors!
This is an expanded version of a man with a dream (to fly). It is also the last version of the game before I began rewriting it for iOS.
It is based upon Gamma IV, Edmund McMillen's Aether and Steph Thirion's Faraway.
The iOS version of a dream to fly will be out in the upcoming months.
A game about finding yourself.
Some sprites from oryx spritesheets ( http://www.oryxdesignlab.com/ )
ATTACK OF THE DROIDS
Attack of the droids is a unique game in which you use the colour of your lasers to defeat the enemies. Simultaniously rotate your two turrets to blast the droids to smitherines. How many points will you get?
Made for Pirate Kart V, and inspired by the space sims I played all the time as a kid.
The goal in this game is to kill pirates, collect cargo, and upgrade your ship. There’s no “win” condition, just survive in the universe and have fun.
The web playable requires the unity plugin
A simple game made in 1 hour and 45 minutes, using XNA 4. The objective is to dodge the incoming asteroids, using your mouse to steer the spaceship. Have fun!