Made in 2015. I was debating whether or not I should upload this to GT when I first came here, since it was so amateur, unpolished, and doesn't exactly represent me as a designer anymore. Now that I've been here a little while, I realized that this is exactly where it belongs.
Description from my website:
"Birch is a small puzzle-platformer about codependency, made in GameMaker Studio.
This is technically the first video-game I made seriously. I was heavily inspired by Jonathan Blow’s Braid, and I wanted to be able to use puzzles in an artistic and meaningful way. I’m writing this a couple of years after the game’s creation. There are plenty of things that I would have done differently if I were to make the game again, but I’m genuinely proud of my work on this project, and I can think of a couple of levels that are especially good."
Mega Mountain 2100 is a "climbing platformer metroidvania" without an ability to jump that's an unofficial sequel to the Glorious Trainwrecks classic Mega Mountain.
It's heavily inspired by indie classics like Cave Story, Undertale and Mega Mountain.
The game isn't finished yet. The game *.exe and the itch.io page are placeholders and everything can change at any time.
Features:
- not too much, it's a demo.
(C) 2017 Adrian Makes Games. Original Mega Mountain by sylvie. Made with love.
Santa Claus must eat all the candy canes to open the peppermint vortex in each stage. As he eats, he gets larger, and as he gets larger his abilities change! Break through ice, avoid spikes, crawl through narrow paces, and achieve Santa's peppermint candy cane vision!
X jumps
Z restarts a level
Q quits the game
Seven stages of puzzle platforming purple-and-greenness.
Get to the exit!
Jump on green blocks (X key) and press up and down to grow and shrink the blocks.
Don't crush yourself, get lazered, or fall into the spikes!
It's been awhiiiiiile
Hey, y'all. This is my first new (completed) game in two years. Snapped it together quickly.
This is a little bit Lemmings, a little bit The Incredible Machine, but you're running around with the little shadows trying to wrangle them into the right place.
Ten stages!
Hope you enjoy!
4/1/2015: UPDATE adds auto-save and level restart functions
In each stage, get your body to the exit. Switch to ghost form and abandon your body to make the cloud blocks disappear and let whatever's on top of them drop. Enemy ghosts can only pursue and hurt you while you're out of your body.
ARROWS: Move
X: Jump
Z: Switch to ghost form
C: Return to body (while ghost is touching statue body)
Enjoy eight challenging levels of ghosty action!
Once upon a time the mighty demon WASABI was sealed in a jar to keep him from destroying the world. As a Shinto priest, it is your duty to go on a yearly pilgrimage to enact a ritual that WASABI sealed. But the journey isn't easy...
Music by TM23