Back in 2009, TIGSource held a quite interesting two-part competition called Assemblee. In the first part, participants created a whole host of graphics, music, and other sundry game creation assets. In the second part, game developers would create games using only those assets.
I bring this up because I recorded a bunch of cheesy voice-overs for Assemblee that were never actually used.
They're of wildly varying quality, and I still really need to get a hold of a pop-shield to mask my plosives, but I figure they could find a good home here.
Numbers - Containing the building blocks to construct 0 to googolplex, plus various samples allowing you to construct phrases like "you have murdered 23 orphans" and "45 kilometers and two feet remaining."
Mascot: Basically a bad Sonic the Hedgehog impersonation. Meant for educational games or mascot platformers. Or not. Over 30 lines of dialogue, questions, and grunts.
Samurai: Poorly-dubbed American voice in the vein of Dynasty Warriors. About 75 lines of dialogue, questions, taunts, and grunts.
Gentleman: Henry Hatsworth meets an American with a sore throat. Mostly the latter. About 40 lines of archaic profanity, shouts, and snide accusations.
Terrible: Poor renditions of poor videogame dialogue on a poor quality microphone.
Believe or not, but this is the very first Knytt Story I started working on. I used it as a sort of practice space in the very beginning, and it branched out from there. Anyway, this is about a knytt who makes a trip back home, but there are some surprises along the way. Hope you have fun.
So, hey! Haven't been here for a while. How about a little Knytt Story to make up for lost time? I actually started making this for a level competition on the Nifflas forums (the basic theme was "keys," although it was a little more complicated than that), but I never finished it in time to enter. I decided early on to make it a maze-type game, even though I hadn't had any experience at all with building mazes. I think the inexperience shows, frankly, but at least I gave it some nice scenery.
This might be happening. I dunno. Trying not to think too hard about it and let whatever work emerges come naturally.
High level concept is that it's a reimagining of the 90s kid game The Logical Journey of the Zoombinis, except reinterpreted as taking place in a world where bad things happen that aren't always in your control. And using KNP clip art.
First pass of a script attached. best viewed in a program that has word wrap. Everything except the directions in square brackets is intended to be spoken narration/dialogue. Probably too bleak. Or not bleak enough. I can't actually tell right now what would work best.
Edit: removed script for now.
Edit 2: DONE!
So, I haven't participated in the Klik of the Month Klub in a while (I found it takes me closer to 10 hours than 2 to complete anything) but I wanted to share the game I created for a writing blog I collaborate on.
It's my reaction to FarmVille that I intended to make into a real game until I was sidetracked by awesome bugs.
http://www.30pov.com/2011/04/30/chicken-farmville/
It requires java and is about a 8MB download so give it a minute to start.
Back when I played through Indigo Prophecy (Fahrenheit) on PS2, my friends and I often joked about the "GET READY!" prompt that appeared before action sequences. Together we imagined a game with dull activities like making breakfast or getting the newspaper overlayed with the "Simon Says" interface, followed by spectacular failure sequences (drowning in the milk, fatal papercut on the newspaper) and the melodramatic voice over saying "This is how my story ends. Officially it was a suicide..."
So of course my immediate reaction to the first demo footage of Heavy Rain was to whip up an overlay game in Flash. I guess the final game didn't really turn out all that different, except with a little more JASON!
Play with fingers on homerow, as if using 2-handed WASD.
That's ESDF for the left hand, and IJKL for the right.
(Finally posting this all these years later because SpindleyQ is making plans for a Youtube FMV Game program. Source code will be available shortly.)
Prequels and sequels to Blade Runner might be created
How can prequels and sequels to the 1982 film “Blade Runner” sound, sci-fi enthusiasts? Production company Alcon Entertainment is working out a deal with Warner Bros. for franchise rights. Those who care about the sanctity of such classic works of fiction are up in arms over this typical expression of Hollywood's lack of originality.
How about 'Blade Runner' sequels? Will there be a 'more human than human' part in them?
Philip K. Dick’s novel from 1968 called “Do Androids Dream of Electric Sheep?” is what the Ridley Scott movie “Blade Runner” is based off of. It's about a “blade runner” police officer that has to kill superhuman clones with the name replicants. The police officer, named Rick Deckard, is played by Harrison Ford. Themes ranging from the ethical implications of genetic engineering to the oppressive paranoia inherent in a police state where corporate power is omnipresent prompt the viewer to question the very nature of what it means to be human.
As numerous film critics have stated, “Blade Runner” is one of probably the most literate and complex science-fiction films ever made. The London Telegraph states the Library of Congress put the movie in the U.S. National Film Registry. In 1993 it was honored with this.
Enter Alcon Entertainment, and let the cloning start
The original “Blade Runner” can be honored by Alcon Entertainment in accordance with a statement the company has created. Still, several worry over it. Looking at Alcon's track record, for every film like 2009's “The Blind Side,” for which Sandra Bullock won the Best Actress Oscar, there are multiple less-than-successful ventures like “Dude, Where's My Car” (2000), “The Sisterhood of the Traveling Pants” (2005) and the 2008 action-thriller “Eagle Eye,” which starred Shia LaBeouf.
The 27 percent Rotten Tomatoes rating for “Eagle Eye” is not what makes it so interesting. It's interesting since the rumor is that LeBeouf may be playing Rick Deckard who was, about 30 years ago, at first played by Ford. Blogger Rob Bricken of Topless Robot said of the “Blade Runner” prequel and sequel affair:
“Okay, maybe Nazism was overall a worse idea, but making a sequel to an utterly complete science fiction masterpiece has got to be up there. ... And seriously, if this happens, is there any way Shia the Beef is not cast as Deckard? Oh, looks like it's scotch for brunch today.”
[links removed by SpindleyQ]
So, I've been noodling some more on KlikPunk in my off hours, and good news! It's time for another release!
(If you've previously installed KlikPunk v1.0, you'll need to uninstall it manually to proceed, sorry. Also, none of your stages will work with this version, because I switched from XML to JSON as the file format, and I'm not aware of anyone actually using this for anything. If anyone cares, I'll write a converter.)
This release has many usability improvements, such as:
Give it a try! Let me know what else I could do to make it more useful!
If all goes well, I'll be finished on monday. Things may go weller or not-weller. Thursday at most. (This month like I said. Woor for meeting deadlines!)
Have an assortment of amazing screens to build some final hype.