The makers of Doodle Jump are threatening lawsuits against App Store developers who dare use the word "Doodle" to name their games. And a few critics have compared the main character of Doodle Jump to Q-Bert. Ergo... this.
I originally made this for a topic TheDustin made trying to encourage TIGSource forumgoers to pick up KNP, but it was locked by the time I got this far. =(
Quick one hour prototype. No scoring and the randomly generated levels are horribly unfair and impossible, but I don't think I care anymore.
I really like games with awkward controls, or controls that take some learning. A lot of old games seem to work like this, but for some reason mastering their control is approached as a part of mastering the game, rather than as a deficiency in their design.
This post is to get the ball rolling, the mind ticking, and to be somewhere to dump ideas.
Ideas:
Probably any genre with RC movement will work.
You are most welcome to make suggestions, or use the idea yourself, like EffBee's ace Pretend You're Platforming. I doubt I'm the first to come up with it!
Inspired by this.
Use the Eight Directions Movement to control your platforming character to get to the right side of the screen! Avoid creating highly unrealistic jumps! If your movement is too unrealistic (EG. "jumping" too high), you must restart the level!
Only three levels so far, may add more levels and features if/when I get around to it.
Made in TGF.
Yet another Knytt Story from me. This level was made for a recent competition on Nifflas's forums (theme: isolation). It's got kind of a Christmas-y feel to it, I think. Anyway, enjoy!
Put up a full playthrough sans commentary of that Mario fangame I made when I was 12 to YouTube.
Part 1: http://www.youtube.com/watch?v=GaZXJfkXyHw
Part 2: http://www.youtube.com/watch?v=gtRSBJVmVbs
Part 3: http://www.youtube.com/watch?v=GMUi1sAydFY
Part 4: http://www.youtube.com/watch?v=mE4-kymYLfw
Part 5: http://www.youtube.com/watch?v=zXFDMoOhqS4
If you're feeling masochistic, you can play the actual game here: http://sites.google.com/site/realnoyb/mario%27sadventure
According to my to-do list (which, like all track-keeping, doesn't in any way give out actually reliable
information about how long finishing stuff will take) I'm about a third of the way (the least painful
third) done now. But let's not talk about that.
Let's talk about Smoorfs.
What is a Smoorf? [sic]
A miserable little pile of joke games, that's what.
(full title: Murfit Pirasee Vehlo Kanka Noka Pröt Shub Lapissi Taavi-eno Kirain Maasa)
It's a four part series of 94.7% joke games that got out of hand just like Kung Fu. (only the end product of that will have some no-joke-kickass merit)
I really don't have anything to say, so I'll let the games speak for themselves.
Note: I'm pretty sure you can beat the first two ones no problem, but the third and fourth one have some (ok in the fourth it's like half of them) plain impossible/unplayable/shitty levels. Press DELETE to skip a level.
Next blog will be some deeper kungfu stuff probs, and the following will be more of my old shit.
Merry Christmas, everyone! As a sort of Christmas present to you all, I'd like to share a Christmas-themed trainwreck with you all. It's yet another variation on You Have to Put the Ball in the Cup, only this time, you have to put a candy cane in a stocking. Very different. Anyway it's a text adventure/interactive fiction game so you'll need an interpreter to play blah blah blah. I think most of you know how these things work by now so I'll spare you the details.
(Also if you are looking for a sincere Christmas game instead of a joke one, I made this thingy a couple years back.)
anyone mind giving me some corrupted klik salvaging 101?
its only one and-a-half battles that weren't really too good but still.
gonna backup more now, but if this keeps coming up i dunno what my productivity will say