wow, this is the most 'video gamey' video game I've ever made. you can shoot things and even get scored in a way that corresponds logically to your in-game performance. feels weird & icky. I like doom a lot. anyway, I made it for the global game jam.
music:
Running - "Right Lane Leaving"
Alesia Cosmos - "So Far"
Chrome - "You've Been Duplicated"
Royal Trux - "Funky Son"
Comments
FANTASTIC!
This is the total package. You made everything I love about Tempest into a first-person shooter. I can't thank you enough.
Thanks, I love tempest too.
Thanks, I love tempest too. I'm working on a slightly improved/polished version of this game, so let me know if you have any feedback about the game play, especially the difficulty progression.
Music
...And that Chrome track is a BEAST. Nice selection, that.
I really like the aesthetic,
I really like the aesthetic, it kinda reminds me of Hypercard. My favorite moments are when the audio just becomes completely crushed.
Feedback
Crunchy & good!
I like the DOOM-ness & the graphics. And the continuity between shotgun & machine-gun. And the fall-through-floor transition. Also the movement of the squares is kinda fun to see—the occasional drunk-veering feels a little more lively than the always-walk-at-you baddies that I remember.
Difficulty progression seems pretty good. Definitely started off easy for me, then prodded me with a bit of difficulty, then got busy (first run score: 141088, if that means anything). Not sure if I want it to transition faster or stay more ambling—the latter was nice for getting into the mood, but the former would make me more keen on hoping back in.. Might be nice to save some kind of difficulty-checkpointing to optionally skip the earlier easiness. On the other hand, it’s nice to have games that don’t get pushy with the illusion of progress.
Does it go on indefinitely?
you're the king of noise,
you're the king of noise, dennis! these shaders are incredible.
thanks
no shaders, just dithering & moire.
how did you do that? how do
how did you do that? how do you make a game look like this
how
The game is made in Unity.
The game is made in Unity. All of the textures are dithered patterns with transparent pixels. I have Unity rendering them in an unfiltered mode. Then, I change the offset and tiling of the textures to create more complex patterns & also overlay multiple textures on top of one another. Anything that looks like a shader is either a rendering glitch/artifact or a human perceptual illusion.
Good job
Good job
really pretty
really pretty
Check the itch page for a
Check the itch page for a slightly updated version. I needed to have this game running on an arcade machine so most of the changes are polish and adding controller support, but I finally have time to work on this again so I want to try some new gameplay ideas soon also!
New High Score
156,925
nice!
Good to know that someone's still playing this. I'm still working hard on that new version! It's gonna be good.
Was that score for the original version (the download from this page) or for the slightly newer itch version?
Online vs. Download
That score was for the online version, at my day job computer (not a very good video card).
However, that evening I played the Windows download version and blew past that score: 244,010. Please see attached.
I am still a big fan of this game. It scratches that frantic arcade-style FPS itch and has loads of style. :)