This flickgame is based on a real Celtic Cross reading that I did for myself. I'd be delighted to hear everyone's interpretations; I know I have a couple of my own.
Feuchtgebiete is Charlotte Roche's debut novel. Partly autobiographical, it was the world's best-selling novel in March 2008.
The title, which might be translated as "wetlands" or "damp areas," here refers to a woman's genitals.
This game is based on the novel.
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Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Journey of Fate | 09/21/2014 - 21:02 | ihavefivehat | 13 | |
CANDY BATH - Tequila Edition | 05/06/2014 - 10:42 | eyesick | 1 | |
Happy Birthday, Glorious Trainwrecks! | 05/03/2013 - 16:26 | spiral | 10 | |
Glorious Wreckz Garden | 04/28/2013 - 06:38 | IndiegameGarden | 10 | |
Happy B-day GT | 04/24/2013 - 12:31 | Smedis2 | 1 | |
My birthday song for Glorious Trainwrecks (happy birthday btw) | 04/24/2013 - 10:17 | juliette | 1 | |
Glorious Trainwrecks | 04/24/2013 - 01:50 | Blueberry Soft | 4 |
Despite my lack of updates, only some of my lack of progress is because of Elden Ring. I can't help it. The game lets me marry a living doll. I have a type.
That said, I'm 100% going to miss the deadline but I don't care because I've been enjoying working on this game. My most recent efforts have been focusing on making a vehicle controller for the hoverbike thing the protagonist is going to be jetting around on and lemme tell ya, it has been an ordeal.[i] My first attempts basically just involved using invisible wheel colliders and having those provide all the functionality I needed, but it turns out that Unity's wheel colliders are kinda... awful for that? Figuring out what their specific dampening values and everything need to be is also an arduous process because they're all expecting ranges I'm expected to just guess I suppose.
My next solution was to use raycasts and physics forces. Figuring that the best way to ensure the bike from flipping would be to have some spread out forces, I put four of them around the bike and lowered the center of mass so that it was always inclined to stay upright. This [i]kinda worked, but it meant that applying forces at positions for steering had to have special offsets, and that resulted in weird torque behaviours that were a nightmare to diagnose and even more of a nightmare to code.
Not fun.
Then, one night, as I was tossing and turning in bed, I awoke in a start. Not because of inspiration, but because I'm prone to nightmares. To work myself down from the post-nightmare anxiety, I started thinking of new ways to get this to work, and I finally settled on a hybrid solution of an idea I had the night before and a new one as well.
Instead of using four raycasts, I use two, front and back. Next, I lock the bike's rotation along the z-axis and only ever change that with direct access from code to make the steering look "cool" by giving it a bit of a banking effect. Then, on top of all this, I added some dampening physics to it all. The front raycast gets a low dampening value to make it extra bouncy, and the rear raycast gets a high one to make it more rigid. In a way, it sorta recreates the suspension of a motorcycle! Neat!
After that, I added some extra quality of life stuff. Instead of immediately losing forward thrust in the air, I made it so that if you spend too much time in the air (about half a second), you start to have the amount of thrust the accelerator gives you drop to half its strength, meaning you can't fly around forever. I also added some functionality to make the bike automatically balance to face the horizon after a second or so in the air to help keep the player from flipping around all over the place. In the end, after far too many lines of code (both included, commented out, and deleted) I finally have something I think I really enjoy zipping around on, which is all I could really ever ask for!
Motion sickness warning on this video, by the way. I'm still mucking about with the camera system.
https://www.youtube.com/watch?v=IIZVrT5BFNA
I just think it's neat!
A breakout clone about the ambivalence of language~
+++LORE+++LORE+++LORE+++
"Ouvert" one said gesturing towards our bags. I was trying to somehow translate to the person next to me, although I'm not sure if I actually understood any more than they did. I told them to open their bag and then emptied my pockets into the metal tray. Just some sunglasses and my nokia phone. the person next to me had now opened their bag and was trying to empty it all over the desk. In at least two different languages we all tried to explain that there was no need to do so.
We then walked through the metal arch one after another.
I was already through trying to pack up my bag, when one guard turned to the person behind me, "passeports". "pardon?" they said. I explained that they should get their ID card out and we hurried over to the other side of the boom barrier.
They couldn't find us on the list. They looked it over twice or three times. We were just standing there for a long time. A bit worried. The others on the opposite side of the window frame. A bit confused. I'm not sure for whom it was more uncomfortable, us or the security guards. They didn't speak any english. I told them that we were from germany. One of them asked something back. Something about Angela Merkel? I think they just asked me if Angela Merkel was feeling well. "Quest-c'elle fait? Uhhhhh... Je ne... Je ne..."
+++++++
Gameplay by slime, gfx by dinosaur. Based on the true story. And yes, this is my first clickteam fusion game.
On Tuesday the 1st of May 2012, at 0:00am GMT, you will have three months to make an RPG (see Rules for details).
You must then submit your RPG by Wednesday the 1st of August 2012, at 0:00am GMT, after which the winners will be decided.
This will be the grand finale of Competition Four Digits 2011/2012, a competition three times longer than any other in the year!
RULES:
1. The aim of the competition is to develop entirely your own game within the time limit (1st May - 1st August). You MUST submit your final game before the 1st of August 2012. You will have to keep up to date with my blog posts to find out how to submit your final game.
2. You MUST have stated you are going to enter before the 1st of May 2012.
3. You MUST NOT include anything in the game that you don't have full permission to use or significant amounts of game content that you had already made prior to the competition.
4. Your final game MUST have "RPG elements", specifically relating to the gameplay (eg anything such as experience points, inventories, quests, turn-based combat, etc. Fantasy themes and long storylines are common in RPGs, but not related to the gameplay).
5. There are no programming language/game engine restrictions except that the game MUST run on Windows 7. Your game shouldn't require additional software installation (unless you really need to do so).
6. Don't be a cheater.
7. ONE entry per person, maximum team of FOUR.
8. I reserve the right to update or otherwise change the rules and to disqualify any entrant who breaks the rules.
PRIZES:
(Subject to improvement from donations, keep checking back)
1st
$400 Prize Money
A copy of RPG Maker VX Ace each*
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
Featured on YoYo Games (if game created with Game Maker 8.0+)
Featured on Game Jolt AND a Game Jolt T-shirt
64d Comp Winner Badge each*
IUP Bundle each*
SPECIAL PRIZE: The winner gets to suggest ONE bugfix or feature that goes into 64digits next. Must be feasible and sensible.
2nd
$30 Prize Money
Steam games of your choice worth $50 total
Up to two copies of Ace (and any other RPG Maker for the remaining team)**
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
Featured on YoYo Games (if game created with Game Maker 8.0+)
Featured on Game Jolt
64d Comp Finalist Badge each*
IUP Bundle each*
3rd
$20 Prize Money
Steam games of your choice worth $30 total
One copy of Ace (and any other RPG Maker for the remaining team)**
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
Featured on YoYo Games (if game created with Game Maker 8.0+)
Featured on Game Jolt
64d Comp Finalist Badge each*
IUP Bundle each*
4th
Renegade Ops on Steam
Up to three copies of any RPG Maker except Ace**
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
64d Comp Finalist Badge each*
IUP Bundle each*
5th
Up to two copies of any RPG Maker except Ace**
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
64d Comp Finalist Badge each*
IUP Bundle each*
The RPG Maker honourable mention award
The best game made with an RPG Maker product receives additional prizes from the RPG Maker guys.
*These prizes are one copy for every member of your team, or just one copy for you if you're working alone. Your team members must have an account here to qualify.
**Number of copies depends on number of team members. See first footnote.
Remember, this is a communal effort! This competition is only for fun. If you want prizes, give as you wish to receive. Suggested donations would be Steam games, Amazon vouchers or something similar, rather than cash.
I hope you take the time to check it out!
NB: This is a non-profit competition hosted on a non-profit website.
64digits Creative Community
Comp Four Digits 2011-12 Game Making Competition League Table
Scary Four Digits September 2011 Game Comp (Halloween Theme, Finished)
Frosty Four Digits December 2011 Game Comp (Winter Theme, Finished)
Valentine Four Digits January 2012 Game Comp (Love Theme, Finished)
Sixty Fool Digits March 2012 Game Comp (Random Theme, Finished)
RPG Four Digits May 2012 Game Comp (RPG Theme, Ongoing)
Guide Juni through pointless obstacles towards a new tomorrow!
Vector the Crocodile is in an old abandoned fortress full of rings. He wants these rings! A lot of them! The game has THREE EXCITING ENDINGS depending on how many rings Vector gets.
(Press X to jump!)
(Press up to go through the red door when you're done!)
The Vector sprite is courtesy of Yuski. Thank you, Yuski!
Meet Josephine! She's about to go somewhere very fun, where there will surely be no boring hedge mazes. Find out what's in store!
Just your typical avoid the falling wall of blocks game.
OR IS ITTT??