So yeah, after submitting the first game I just kept working on it through the weekend. I added a bunch of gameplay and even a little story. You need to get to the planet without running out of sheilds. If you move too much, your engines will run out of fuel, and if you fire too much, you can't defend yourself, so be careful.
Arrow keys to move, space to shoot.
The theme was space and I had a pretty good idea, but I spent most of the (3.5 hours) working on making it pretty and not enough time for the gameplay, which is non existant. I think I'll work on it a bit more but for now you can fly through space and it's all pretty.
Meet Josephine! She's about to go somewhere very fun, where there will surely be no boring hedge mazes. Find out what's in store!
Stuck in a monochrome world, you must avoid confrontation with the silent mime inhabitants or face the imaginary consequences! Mimes will follow you and throw apples at you if you get too close. See how long you can last in this super realistic mime-avoiding simulation game!
Arrow keys: Move
Your ship is leaking and it's up to you to stop it!
A certain notorious gaming website is holding a new reality show to find the best indie game artist! Do you have what it takes to reach the top?
Inspirations:
IGN's The Next Game Boss
Jon Blow's Painter
A certain Jesse Venbrux game.
First time using flixel, first time using AS3.
Ripped hella hard on adam atomics sprites, but made my own horrible fire sprite. The end, that was fun, thanks everyone.
Climb stairs to find key. Left and right to move, spacebar to jump.
Made in Flash using the flixel engine. Play it online here: http://ludoko.com/games/piratekart/