jumping

The Search for the Double Jump

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A game inspired by this tweet by sylvie:

"join me in shifting the game design overton window by making evil platformer games with bad controls"
(Source: https://x.com/sylviefluff/status/1792467583444173042)

However it turned out barely evil and I couldn't bring myself to keep the controls completely awful. I am merely human.

This is not commentary on anything I just make shit up as I go.

playtime: around 20 minutes (???) (no saving)

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Jumper 4 Real (v0.7.1)

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here's jumper 4 real right now. it comes with a pretty nice editor, a help file, a tutorial levelset, a recreation of some levels from jumper 2, and two short probably way too hard levelsets. and some other junk. and my own music.

the version listed as for linux is just the original .love source; j4r hasn't been tested for any platform other than windows.
(though when i was testing the exe in the "windows version" the music randomly cut out at one point, so installing love and running the .love version is probably the most stable)

assuming that the game actually works right now unlike cute jump 2 on launch, you can make your own levelsets and share them with other people. yay. cool. if it doesn't work tell me and then i'll fix it. yay. cool.

ogmo 4ever.

OCTOBER 31ST 2023: version update from v0.6.0 to v0.7.1. added gems, lightbridges, new sfx (no more SMW rips), and control rebinding menu. among other stuff. check the changelog ingame (press F1) for more details

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Scroungin_4_Catsup's picture

Wrist Lock!!!

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A "local multiplayer mouse-based tug of war platform fighter." I've typed this phrase approximately 3000 times. I've typed the explanation for what that means 3000 more. This is my fault for making such a high concept video game.

You and your opponent stand or sit across from one another. The mouse is in between you. You each place a hand on your side of the mouse. When the game begins, the goomba-like monster is mouse controlled. Try to move it towards your lumberjack to get them to jump on it. If they do, THEY become mouse controlled and you now must move your lumberjack towards your opponent's lumberjack to bounce off of them and reduce their lives to zero.

It's also possible to win by reducing your opponent's OUCH meter to zero. Do this by getting them to land in the same place the just-jumped-on monster sits dazed.

Thirdly, the monster will "explode" when the timer runs out in a timed match. Anybody standing nearby will immediately have their lives reduced to zero (even if their life bar is set to infinite! Yow!). By "anybody" I mean "anybody who exists inside of the game." You, the player, should be safe.

I made the game customizable so you could theoretically do a "ouch drain only" match or a "countdown to destruction" match where you try to get the opponent exploded when the timer hits zero.

Not everybody is able or willing to use the mouse so you can also use the keyboard keys or the left thumbstick on an Xbox controller.

I think this is a pretty fun little bite-sized party game (ANOTHER genre???) and I hope you have fun with it too!

Attached is a .gif to give a better idea of how the game plays.

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Scroungin_4_Catsup's picture

Dimensions of the Boxy Hop-Dog

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A blocky creature hops around on screen, and you use the mouse to measure its various body parts (in pixels). Sometimes it's facing you, other times it's facing away, and other times it's looking to the left or right. You'll have to be patient if you want to document all of the dimensions... of the Boxy Hop-Dog.

Inspired by that classic question "The Pokédex lists the height of each Pokémon. How do they measure the Pokémon?"

The dimensions are randomized each time you play.

There are a few quirks (listed in the readme) but overall I'm very pleased with how this turned out. I was originally going to make 'better' looking art but I got so used to my placeholder art that I just ran with it. I did tweak the colors a bit to make each body part easier to tell apart for colorblind people and I hope I was successful in doing so. There is togglable text-to-speech just in case the X and Y values are too hard to read - I tried to make the color of the text easy to read against the background/Boxy Hop-Dog.

Made in Multimedia Fusion 2 with music made in Bosca Ceoil.

A cool 6 second .gif of the game is provided below

NOTE NOVEMBER 3RD 2021: I've added in a way to make the game mostly playable with just the mouse, as long as yours has a scroll wheel - you can use either the left or right mouse button to measure, clicking the middle button will bring up the entry screen and you can use the mouse wheel to scroll up or down to add/subtract values to the currently selected entry field. The latter method takes a little while longer than using the number keys but it's definitely doable.

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Kate B's picture

Caught Between Dimensions

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This started as a tiny platformer I was making over the last few days, and I was thinking ehhh I'll keep it really small and tight. It got slightly bigger, but still didn't get so big as to become unmanagable. It also got an extra coat of polish, somehow. I think that was pure accident. But anyway, here it is. It follows the story of a girl stuck in another dimension trying to get out. It uses some old sprites that I also had half-baked ideas for.

It's got 4 levels, and makes heavy use of a mechanic called "air walking" which I was going to use in another game that I also didn't finish, so I thought for a long time that I wanted to give it a proper outing. The mechanic involves running off edges, and being able to float in the air for a split second. Think Wile E. Coyote running off a cliff. It also makes a satisfying "pop" noise like a gas stove clicking on.

You can use this to get more air. I built the whole game around this mechanic. There's no combat, just platforming. It let me really experiment with this idea

Controls:
Arrow Keys: move
Z: interact
M: mute sound
Esc: pause

Made For: 
testing

DIVE INTO THE SUN

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I spent Easter Monday learning how to make 3D games in Unity. This is the result!

DIVE INTO THE SUN

Devour the miniature purple suns!

They will allow you to jump higher!

Jump all the way to the top of the universe, then dive into the sun!

After you dive, you unlock NEW GAME MODE+! Hit backspace if you want your jumping height to go back to the lowest.

Author: 
Cycle
Made For: 
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fortunepalace's picture

PLANET H.E.L.L

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YOU an intergalactic adventurer stranded on a TREACHEROUS PLANET in this swashbuckling space existentialism simulator! can you discover the SECRETS of PLANET H.E.L.L....???

my first ever game! very short - made in an hour for the first weird games marathon. shouts out to thecatamites, whose 50 Short Games compilation inspired me to make one of my own by ripping off his methods wholesale.

Author: 
fortune palace
Made For: 
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LauriWeb's picture

MUHAMMAD 4 The verwourren streets FIRE VS ICE

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OH YES
MMMH
ITS MUHAMMAD 4
The thrilling Muhammad trilogy gets expanded with another breathtakingly well made.
A new futuristic Timeage began in Muhalländ, but new trouble is on its way.
Magmammad and Iceammad, two old friends of Muhammad III, the son of Muhammad II, got into a fight, and now Magmammad wants to burn everything and Iceammad wants to freeze everything.
Can Muhammad III save the world?
Yes.

-Extreme difficulty that everybody wants
-Enemies that shoot discs
-good graphics
-sympathetic Characters
-it's a Muhammad game
-A BOAT LEVEL
-YES A BOAT LEVEL
-Shh If you are extremely bad at Muhammad, you can create savestates with F5 and load with F6.

"This game is totally not the black sheep of the franchise", - Robbiero Goméz
"I am the black sheep of my family", - Gerda Goméz

(More information on this brilliant game can be found here: http://muhammadmuhammadmuhamuhamuhammad.wikia.com/wiki/MUHAMMAD_4_The_Verwourren_Streets_FIRE_VS_ICE)

Author: 
Muhammad
Made For: 
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spiral's picture

Ansi Amateur voice acting Mdickie Fun Secret Xtreme Programmer art Ansi Fun Ansi Serious Mdickie Amateur voice acting Fun Steve

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Ansi Amateur voice acting Mdickie Fun Secret Xtreme Programmer art Ansi Fun Ansi Serious Mdickie Amateur voice acting Fun
Steve moraff Attitude Fun Serious Ansi Programmer art Attitude Ansi Attitude Ansi Programmer art Ansi Programmer art Serious Fun Mdickie

is a secret santa game for HUGS you can read what he wanted in his game here http://www.glorioustrainwrecks.com/node/4574#comment-17266

If you want to know more about the game you should just start playing it.

It was made in TGF1, so all you KNP'ers who wanna break it open: just a heads up!

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spiral's picture

SOCKRUNE

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===PLAY THE REMAKE HERE===

==original description follows==

This is my first game!

THE STORY:
The nefarious DR. MOUTH has stolen the precious GEMS from the royal APPLE FAMILY while they were visting a soccer game in BRITON. Luckily, world famous soccer star RONALD CATJUMPER was playing at the game and witnessed the event. He was able to trap DR. MOUTH in the middle of the soccer field, but not before DR. MOUTH used his GRAVITY WORLD FLIPPER powered by the GEMS he stole to turn the entire place 90 degrees! It's up to RONALD CATJUMPER to use his powers to get back as many GEMS as possible. He only has 60 seconds to do so though, as right before the events listed here he put some POPCORN in the break room microwave, and somebody would be likely to nab it if he left it sitting there!

THE GAMEPLAY:
RONALD CATJUMPER has many amazing abilities, but unfortunately almost all of them are only useful in a game of soccer. However, there are three skills that will help him in his adventures today:

1) RONALD CATJUMPER is a master of movement! (used by pressing the ARROW KEYS) Even though the field is flipped, RONALD will use the walls of the stadium to keep from flying into the atmosphere
2) When RONALD jumps he turns into a CAT, giving him great leaping power (used by pressing SHIFT)
3) RONALD (PhD) is also a fantastic scientist, and brought a CLONING DEVICE he invented to the field, disguised as an ordinary trash can (used automatically)

When the game starts, 60 seconds will be on the timer, and 1 RONALD CATJUMPER, DR. MOUTH and GEM will be present on the field! DR. MOUTH has very slippery fingers, and tends to drop the GEMS very easily, most often when RONALD or a clone of him touches a GEM. If two GEMS touch each other, they will vanish back to safety in the hands of the ROYAL APPLE FAMILY. If no GEMS are present on the screen DR. MOUTH will be likely to drop another onto the field, but not before RONALD CATJUMPER can use the moment to create a CLONE of himself!

Good luck, players!

THE SCORING:
0-1: You are awful. You should be ashamed of yourself.
2-10: The ROYAL APPLE FAMILY will never see their money again. You jerk.
11-40: Pretty good, but DR. MOUTH has made off with most of the GEMS!
41-70: Great work!
71-100: You're awesome!
100+: You got more GEMS than there were in the first place! How the heck did you do that?

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Made For: 
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