I just wanted to make something for Klik of the Month.
I didn't have an idea, so I looked through some of my recent photos and saw this one of some really neat construction going on. The plan was to crop the little workers and maybe platform or something, but I decided to box the player in with duplicates of the photo and then I became interested in creating a sense of height. I like how the crane is so impressively high at that nearness that you have to really crane your neck to see the top.
I'd like there to be more interaction, but I went over into 3 hours and I wanted to make sure I uploaded something tonight because all my game-projects lately have been partials that I haven't been uploading. Thanks for playing. Sorry for the file size, I haven't used Unity in a while.
This is the next evolution of Dark Pong and Pong/Antipong, with a good dose of inspiration from Prizeleaper. Get the ball to the top of the tower by bouncing it off the paddles. A line indicates the highest distance that the ball has reached - in that respect, it owes something to Keep Me Occupied.
Windows version in the Zip. A HTML5 version will appear sometime later.
"I was thirty seconds in, and I remember remarking in an IM window off to the side that this game was only 'dark' insofar as it was darkening my opinion of it. And then the power went out. Bam, instant three stars."
This is a BIT.TRIP BEAT inspired variant of Pong and/or Breakout. You have no opponent, but the ball obeys gravity and will arc down to you after you knock it upward. There's a second, subtler twist, though, so keep playing to see what it is.
Mouse to move.
Click to place the first ball.
Get the ball to a height of 100 to unlock Hard Mode.