Guide the pixel to the goal by reversing gravity. This is a new MS-DOS game with connections to Gravver and Hover-Pixel 384.
Weaver Pixel Twenty-Eight uses WeaveZZT, a recent mod of the 1991 DOS game creation system ZZT. Learn more about WeaveZZT at https://meangirls.itch.io/weave-3.
The provided DOS emulation layer for Windows and Linux/x86-64 uses Zeta. https://zeta.asie.pl/
Platformeing game with 3 levels. Hard
Chistmas Leftovers + Gravity Curtain
Okay I had two ideas for Chistmas sekret santa before settling on Comedy of the Chimera and I thought I might as well share them...!
First idea was a game with games within... two puzzlescript games were made. The game masters wanted to challenge to Chimera.
Challenge 1: Match 3 blocks of each color. Push red blocks and pull blue blocks.
Challenge 2: Reworking of scrapped SokoBoby idea: You and the rocks move at the same time. Get all rocks in the hole and dont get squished by the rocks!
Standard Puzzlescript Controls: arrow keys,x to action, z to undo, r to restart.
Second idea: Gravity Curtain basically had the story of the Comedy but the Chimera has the power to manipulate gravity. Watch out for spikes. It was a pain to individually place every save point and spike.
Controls: WASD, arrow keys to move. R to restart from save point. U and I to activate the gravity curtain!
Credits:
Sound clips from "The Phantom Planet" (1961), Link: The Faces of Evil (1993) and Zelda: The Wand of Gamelon (1993).
Background image is Whistlejacket by George Stubbs
Make a pile in 3D!
Features:
Gorgeous 3D graphics.
Realistic physics.
Adaptable difficulty -- you decide when you're done.
Hardcore difficulty -- it takes time and dedication to make the largest pile.
Make a pile in 3D.
Express yourself by choosing your own music to jam to -- the game does not impose its own music on you.
Express yourself by making your own sound effects while playing.
Simple controls -- anyone can play.
80+ hours of gameplay.
Infinite replay value -- no two piles are exactly the same.
Controls:
Press the left, down, and right arrows to make cubes.
(Alternately, press A, S, or D.)
Credits:
- Meshes and physics included in Unity.
- Color shaders are from "Colr," from the Unity Asset Store.
Keys: Up, Down, Left, Right: Move, shift gravity.
Press Down relative to the current gravity in order to dive.
Break fingers by diving into them twice.
Little creatures in tiles are falling from the ceiling. Use the powerful magnetism of the black sphere in the center of the room to attract and repel them toward their bases.
You get five strikes (missed creatures) before the game ends. Get as high a score as you can!
ENTER: Start game/pause menu (quit game through pause menu)
X: Repel
Z: Attract
This is the first game I'm releasing in 2016! My goal is to release at least one game each month in 2016!
______________________
(Prototype is in the title, but only because I might return to this concept later. This is the complete game I meant for it to be.)
A game inspired by my childhood fear of our family home being swallowed by a sinkhole. Drop down the sides of the sinkhole onto ledges to reach your house while avoiding bats, snakes, moles and ghosts.
New version, V1.1.1, A Glorious Trainwrecks special edition with stage select and stage skip. Press F12 at the title screen for stage select. Press "s" while playing to skip screens.
Yes.
This is just like VVVVVV, except when you press the "flip gravity" button, everything else flips gravity instead of you. I know there's probably ten or twenty games out there that use similar mechanics, but the only one that comes to mind at the moment is LIMBO. And even then it more commonly used electromagnets instead of gravity.
The player-character is inspired by this webcomic.
Controls:
Arrows - move.
X - Jump.
C - Flip gravity.
Made for my wife for Valentine's Day.