This is perhaps inspired by The Haunted Mouse, and to an equal extent by WarioWare: Smooth Moves and WarioWare: Twisted!. Keep the rodent player-character from being zapped, even as your mouse controls are periodically rotated 90 degrees, requiring you to rotate your in-real-life mouse to compensate.
The Windows version works a bit better than the HTML5 version, insofar as the latter can't register the mouse's movement if the pointer drifts out of the screen region.
This is the next evolution of Dark Pong and Pong/Antipong, with a good dose of inspiration from Prizeleaper. Get the ball to the top of the tower by bouncing it off the paddles. A line indicates the highest distance that the ball has reached - in that respect, it owes something to Keep Me Occupied.
Windows version in the Zip. A HTML5 version will appear sometime later.
A Space Invaders type game inspired by my own Prizeturret, WarioWare: Twisted! and that one level of Karoshi 2.0.
Left - move in what would be the left direction were the screen right-side-up.
Right - move to the right, relative to the ground.
You fire automatically. Your missiles disobey gravity and will always fall "downward" regardless of the screen's rotation. The enemy's missiles do not, so try and avoid them constantly.
"At last, a game that exercises your right brain, AND your left brain!"
"An examination of duality in the most powerful artistic medium available to us: the microcomputer programme. As the player moves the bottom paddle toward the ball, she is moving the top paddle away from it. With each volley caught, she has sowed the seeds of downfall on the next. Her success is turned upside down into a failure, her victory into a defeat. And thus, much like Neo, she finally sees the binary of all things."
This is yet another single player Pong-type game. In this one, your single mouse controls both paddles, but the bottom paddle travels in the opposite direction as the top paddle. How long can you keep the ball in the court?