At my autism place one of the workers has a guide dog named River. I thought that was cool. I haven't really done anything with this kinda stuff since I tried coding in middle school, so mostly everything is just me learning
This is a very straightforward exploration-based area, focused mainly on visuals/ambience and the classic "find all power-ups in order to unlock the path to the exit" KS formula. There are a few very simple challenges here and there and a secret red artifact you can try to collect. Features custom graphics (tileset+gradient+a few COs) and a new ambience track I made by mixing some public domain sounds I got from FreeSound.org.
The screen with the umbrella leads to a dead end from where you can see a hollow area. I think this could be used for hiding another bonus and/or connecting to another area. Suggestions are welcome. The same goes for the background music (there's none at this moment, I can't decide if I should include a song or just let the custom ambience track do all the job).
Unique screens: 33 (not counting the duplicates used to fill up the sky)
Powers used: Run (available from the start), Climb, Double Jump, Umbrella, Eye, High Jump, Hologram.
Collectibles: Red artifact #1, Blue artifact #2.
* KS+ is required (uses artifacts, the overlay feature, a water OCO and an attachment for cave areas).
An intergalactic space battle as told through beach debris.
*new version, recompiled on GM Studio instead of GM8. Works on Windows 8.