Submission to Grid Grind I never got around to finishing!
Involves Clark Stanley in a mysterious industrial building using a ray gun.
Ok so to play this game, what you are going to want to do is copy the text below:
################## #% %# #% %# ## ## ## ## ## ## ## ## #P # #### #### # # # # # # #### #### ! ! # # # # #### # # # # # # ! ! # # # # #### #### # # # # ! ! #### # # # # # # ################## P = Player # = Brick % = Box ! = Spring . = JumpingSpring // List syntax ThingsThatFall = [ Player JumpingSpring ] Sproingy = [ Spring JumpingSpring ] // Accelerate down, like gravity. On everything in the list { ThingsThatFall } -> { DOWN ThingsThatFall } // Move sideways with <LEFT> and <RIGHT> arrow keys { <HORIZONTAL> Player } -> { HORIZONTAL Player } // Move up while pressing against a wall HORIZONTAL { Player | Wall } -> { UP Player | Wall } // Springs are Sproingy DOWN { DOWN ThingsThatFall | Sproingy } -> { JUMP ThingsThatFall | JUMP JumpingSpring } DOWN { DOWN JumpingSpring | Wall } -> { JUMP JumpingSpring | Wall } // Win if touch box { Player | Box } -> { WIN Player | Box }
And paste it into here: https://waynetron.github.io/micro-gg/
And then click the "play" button on the top-right.
micro gg is the work of @WaynePetzler. Here's the tweet that made me find out about it.
Hurrah, I actually finished in two hours this time.
In this game we are pursued by monsters and we have no weapons. Fortunately, we do have a lantern and the monsters are averse to light.
Even more fortunately, I didn't have time to implement collision detection, and as a consequence the monsters can't actually hurt us.
move
aim flashlight
use flashlight
I'll probably upload a slightly more playable version in the near future.