This game is inspired primarily by ZiGGURAT, Outpost Nexus and SpaceInvader! The news ticker is inspired by Super Mario Sunshine. The tractors are inspired by Team Fortress 2. The environment is loosely inspired by Return of the Invaders.
Defend the lone frontier town, Crater Bulb, from these brightly coloured invading ships! Bounce shots off the floor of the crater to attack airborne and ground foes alike. Charge up to fire one of three different shots, each with unique abilities and purposes. Beware: if even one enemy trooper reaches the city, they will immediately surrender! Undoubtedly, heroic sacrifice isn't the Crater Bulb citizen's top priority.
Earth Invaders is supposed to be a reverse Space Invaders where you control the aliens. But I wasn't able to implement all the features in the time limit.
As such, I'm not sure if this is an utter failure or a very glorious trainwreck indeed.
Use the space bar to stop the aliens.
Press R to reset the game.
This is my first time actually coding a game, so I thought I'd work with the simplest structure I thought possible: visual novels. In no way could I reach the 2 hour mark with absolutely no code experience for this event, so I extended it to 2 days. In that time, I learned a lot and had to figure a few things out on my own. Still, when I hit that 2 day mark, I had to put it down. The whole concept was to take a space shmup I have never played and make a back story to it (since translations were fantastically bad back then).
I logically chose the game with the giant fish and this is what came of it.
These aliens want to eat your house for some reason. You should probably do gun things about it.
Press space to do that thing that I said, and arrow keys to move.
An attempt to make a game using only Windows Forms in Visual Studio, because I am insane.
Space invaders in a step sequencer. Kill the invaders to fight off the big UFO.
A mashup of sorts of two arcade classics, Breakout and Space Invaders. Using the mouse, navigate the paddle back and forth along the bottom of the screen. Hit the ball against the ensuing invasion and destroy them for points!
Features two modes, an easy 'Normal' Mode (no real penalty for missing the ball, only the paddle getting shot results in a lost life) and a more difficult 'EXTREME' mode, where both getting shot AND missing the ball will cost you a life!
A Space Invaders type game inspired by my own Prizeturret, WarioWare: Twisted! and that one level of Karoshi 2.0.
Left - move in what would be the left direction were the screen right-side-up.
Right - move to the right, relative to the ground.
You fire automatically. Your missiles disobey gravity and will always fall "downward" regardless of the screen's rotation. The enemy's missiles do not, so try and avoid them constantly.
This started out as an attempt to make a better version of Nitrome's Mega Mash, and it gradually grew ever closer back toward ROM CHECK FAIL and WarioWare Inc., the initiators of the 'mashup' genre.
It's primarily an intimation about the tendency of old arcade games to have a strong vertical dynamic to their design. In many such games, the player occupies the bottom half of the screen, and the CPU opponent controls the top half. Every five seconds, ABOVE v. BELOW randomly swaps its bottom-screen player-character and top-screen antagonist with those from several such vertical arcade games, demonstrating that the vertical dynamic inherent in these games allows such match-ups to be both playable and interesting.
Play the game using only the mouse!
This mashes up the following games (don't read if you don't want spoilers):
* Pong
* Breakout
* Space Invaders
* Pinball
* Missile Command
* Pang (a.k.a Buster Bros)
* Crystal Quest (admittedly not a vertical game, but included for variety).
There's no sound because I didn't feel like it.