(below is a reflection on this piece of work, yeah)
https://docs.google.com/document/d/1C9OsikRnh0NWqEi_CDZAPpDfNi4AXbuHyLvCa81V1Rk/edit?usp=sharing
There's this robot and it says it can always beat you in Rock Paper Scissors. Can you find a way to defeat him once and for ever?
(YES THAT IS THE METALOCALYPSE THEME AT THE TITLE SCREEN)
(SEIZURE WARNING AT TITLE SCREEN)
OH MAN 70TH GAME TIME TO GET EXTREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEMMMMMMMEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111111
Rock, Paper, Scissors with a fantasy theme.
For Pirate Kart this year I think I'm going to release pointless Deluxe editions of my games. First up on the list is Interview with a Rock Star, which I never really felt satisfied with, although I am pretty fond of its low-key subject matter.
Note that this does require an interpreter to play; I recommend Zoom for the Mac, and Windows Frotz or Gargoyle for Windows.
So, PurpleChair, TheCube, squidlarkin and I all met up last night for beer and game-related conversation, which was totally awesome and inspiring and great. While I was watching PurpleChair and squidlarkin duke it out in BlazBlue, I was thinking about how to make a more accessible fighting game. Clearly the need to learn and perfect arcane joystick moves to pull off special moves and combos was out. And clearly it was too hard to learn which moves would be effective when. I figured I wanted to make a game which was purely about trying to predict your opponent's next move within a fraction of a second.
So this morning on the bus I fired up Construct and made Rapid-Fire Rock Paper Scissors. You play Rock Paper Scissors against a friend twice per second, every second. (The speed is adjustable for the hardcore.)
Take care of your pet rock.
Feed it, give it water, turn off the lights when it sleep.
Do not let your rock die.