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CharlieVermin's picture

Proper

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Proper is a game about behaving appropriate to the situation, being a respectable individual, doing things properly and leaving the room before you need to face the consequences of inevitably failing the former three. Save the game to preserve your high scores!

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everythingstaken's picture

spooky, sugar, zip, zippy

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Fruit-flavored platformer game.

Edit: Changed the screen size for more exciting suspenseful gameplay!

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2sman's picture

Undead Death 95

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What happens underneath your skin, in the big city? Bloodstains fight. Causing more bloodstains. It's a 9.5-second fight to the death.
Undead Death 95.

This is a 2 PLAYER GAME, made in about 2 hours in Scratch after my twitter bot generated the title and I thought it'd make a good game concept for Underneath the Sidewalk mayhaps.

audio from Wolf Eyes

Thanks.

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everythingstaken's picture

Noth Ing

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You play as Mark, Exclamation Mark, on their quest to find all the variations of nothing.

Walk off screen if there are too many bouncing boys.

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Lynx's picture

Blink

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BLINK 1.5 UPDATE!

A quick reflexes game by Lynx

Press an arrow key before hitting the middle of the screen to travel that direction.
Collect power bubbles!
Press spacebar when powerbar is full to slow down.

Post your highscores!

Use the mouse to click on the sides to move in that direction!
Press the middle of the screen to use powerup.
Try to bet the highscore which is now at 79 and set by sergiocornaga of Glorious Trainwrecks!

Author: 
Lynx
Made For: 
An event
aderack's picture

PersiaTron

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Top-down action game, sort of inspired by a mix of Robotron, Gauntlet, and Defenders of Oasis. Shoot all the ghouls to move on through the silver doors. Clear all the ghouls in the area to move through the gold door.

Controls:

WASD: shoot
Arrow keys: move
Space bar: pick up

To run:
Open in DosBOX and with the cycle rate at 16000.
Run PERSIA.EXE
Select "Simulate" when Game-Maker prompts for video configuration.

This was my first KotM game. Developed from scratch in four hours, using a Sega Master System palette that I threw together earlier. Design moved much more slowly than I intended! After four hours I capped it off and called it done. Maybe I'll pick this up again someday.

Author: 
EJR Tairne
Made For: 
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everythingstaken's picture

American Baseball

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I've been listening to a lot of American Football, so this game is American Baseball.
The differences between the MMF and KNP files is that the KNP one has negative scoring. 8-)

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Mataata's picture

Nightmare Squad! (very very early)

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Made for TheCube for Christmas. Sorry I'm late!
This game isn't particularly Christmas-themed, but that just means you can play it year-round.
Game includes completely original music, sounds, sprites, and backgrounds. Font is Casual Encounter by Anna Antropy.

Long ago, an evil queen attempted to rule the world with a dark cloud. Although she has been long slain, fragments of her powerful magic remain, and have been invading the Dreamscape, a world where minds go when their bodies sleep. Four agents calling themselves the Nightmare Squad have come to put a stop to these abominations!
Game isn't particularly buggy, but I've only finished two levels so far, so it's a little short.
The goal of each level is to find all the keys needed to unlock the boss door, and then to defeat the boss monster. There are several shops in each level as well, and your friendly neighborhood Charles the Giant Carnivorous Plant will be happy to sell you items in exchange for Quartz pieces you find around the level! Various items include Bombs, which you can throw to destroy rocks and heavily damage enemies, Carafes, which will instantly refill your health before you die, and life-extending potions. Each character also has 5 Star Cards hidden around each level. These can be collected by shooting as well as touching them.

Controls:
A and D: Move left and right
W: Jump
Q: Throw bomb (if you have any)
Shift: Attack (you can hold it to constantly fire)
E: Go through doors, activate switches
Esc: Pause/Forfeit level (will prompt you)
(Warning: There are some debug keys that probably either instantly kill you or restart the game still bound, so try not to bang your keyboards much)

Character's attacks:
Sammy: Rapid fire, short range, easy to hit with wave attack that can go through walls.
Crockett: Long range, slower shooting snipe shot that does more damage than Sammy but can be harder to hit with.
Ulix: Small area-of-effect sphere that constantly damages any enemy caught in it.
Izzy: Long range tackle that sends you flying straight forward and does massive damage on a successful hit. Will collide with walls. Izzy can be VERY easy to die as, so be warned.

Attack types (Changes based on the kind of element card you collect)
Fire: Higher damage than normal attacks, as well as an added burst effect that harms nearby enemies as well.
Water: Lower damage, but goes through enemies and can push certain ones.
Electric: High damage and goes through enemies. Can also activate generators, toggling generator blocks (marked with a lightning bolt) on and off.
Ice: Buggy. Does higher damage than normal and will turn enemy into an ice cube if their health is low enough, allowing for a faster kill and a platform. Can get you temporarily stuck some times, though, so watch out!

Some enemy behavior can be buggy as well (especially Dojies, who will charge at you if they spot you).
The game will save and load high score data (tracks cards collected for each character, highest quartz at end of level, and levels unlocked), but I'm not entirely sure if it created a fresh file, so don't be surprised if any levels are already unlocked or there's high scores already there.
Use mouse in menus and in the store.

If there are any other questions, please ask! I'm still working on the game and plan on adding tons more levels and things.

Author: 
Mataata von Fawks
Made For: 
An event
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